| Deck | Strengths | Weaknesses |
| Mega Gyarados ex | Mega Gyarados ex has high damage, HP and disruptive capabilities, making this a solid deck | Relies on other cards while it sets up. If not evolved quickly, Magikarp can be targeted and taken out |
| Mega Altaria ex | Solid card with high HP, that can quickly be ready in play | Relies on other cards to survive and use its maximum potential damage |
| Mega Absol ex | Highly disruptive and requires only 2 energy to execute its move. Being a basic card it also does not need to evolve | Lacks damage output. Relies on other cards to finish off targets with high HP |
| Jolteon ex | Fast, energy-efficient and highly pressurising deck | Lacks overall damage output and bulk |
| Mega Ampharos ex | Highly disruptive and pressuring. The deck works in perfect synergy with Cyrus | This deck takes time to set up and is a little energy-hungry. Mega Ampharos ex also relies on other cards to set itself up |
| Greninja ex | Greninja ex has decent damage and a very useful ability, giving Water decks the flexibility even in late-games | Greninja ex sees more benefit being a supportive card instead being an offensive lead. Additionally, it requires to evolve twice which may cause hinderances |
| Dragalge ex | This deck thrives on chip damage, stacking up on Dragalge ex's 80-damage move | Deck lacks overall damage output outside the chip damage. Additionally, Dragalge ex has to survive before it can evolve, without any disruption |
| Decidueye ex | Excels at bench pressure and decent damage output at low energy cost | Heavily relies on Rare Candy and bench being damage |
| Entei ex | Deals the highest consistent damage out of the three Legendary beasts while maintaining a constant deck cycling flow | Entei ex requires 4 energy to double its damage, which may seem expensive, especially if it's not the one to start the game |
| Raikou ex | Raikou ex applies great pressure to both active and benched cards for 2 energy. Bench damage may seem low, but it sets up for Cyrus plays. All this while drawing a card every turn | Has the lowest HP among the three Beasts, resulting in a potential quicker KO, meaning it depends on other cards to clean up |
| Ho-Oh ex and Lugia ex | With Ho-Oh ex generating 3 energy every turn and Lugia ex dealing a massive 180 damage, this deck is very threatening | Lugia ex relies completely on Ho-Oh ex for its setup, and setting Ho-Oh ex itself may leave you vulnerable for 2 turns |
| Crobat ex | Very fast deck does a lot of chip damage. Its speed and consistent pressure almost always give you the upper hand in battles | Relies a lot on Rare Candy and other supporting cards to be in full effect |
| Mewtwo ex | Great HP, damage and early-game pressure without any need of evolution | Highly depends on Gardevoir for consistency of damage output |
| Umbreon ex | Highly disruptive deck punishing damaged cards on the bench that sets up extremely fast | This deck lacks overall damage output if the game drags into the late game and relies on other critters for that |
| Kingdra ex | With 170 HP and a 90-damage move that prevents opponents from retreating, this deck is a uniquely solid, disruptive deck in the Water category | The 3-stage evolution may sometimes slow the pace of the game. A secondary attacker is needed for 90 damage in underwhelming in the late-game |
| Lanturn ex | A single move that can potentially apply to different kinds of status effects is uniquely disruptive, opening up many plays for your deck | The 3 energy requirement requires the other cards to open the game to either stall or set up Lanturn ex. With 150 HP, it can not withstand moves for 2 turns |
| Donphan ex | This deck sets up quickly and applies consistent pressure for a small amount of energy | Donphan ex relies on others to deal heavy damage or buff its own moves, which may hinder the flow of the match |
| Togekiss (Wisdom of Sea and Sky) | With solid bulk and damage and an amazing ability to negate any incoming damage, this deck is a surprisingly good, low-cost, cheap deck | Requires some time for it to be set up, and trainer cards to have an impact that matches the meta |
| Flareon ex | Consistent Energy cycling keeps Flareon ex always ready to deal solid damage | The return damage from Combust may require you to play with a lot of caution |
| Primarina ex | Primarina ex itself has a lot of healing, and when stacked with other supporting healing cards, its sustainability is unparalleled | Might require a lot of setup, and its Max damage may seem underwhelming sometimes |
| Eevee ex/Sylveon ex | Let’s you cycle through your deck quickly, making you ready to play pretty much sooner than expected | Sylveon ex has an underwhelming damage output for a fully evolved ex card, and has to rely on other Pokemon |
| Dragonite ex | Has the potential to one-shot almost every Pokemon in the game with Giga Impact’s 180 damage | On the contrary, Giga Impact makes you unable to attack next, which might be dangerous. The dual Energy requirement might also hinder the setup sometimes |
| Alcremie | Fun rouge deck that has the potential to one-shot every card in the game. It can be creatively used thanks to its Colorless energy requirement | Every Pokemon in this deck have mediocre HP, meaning if you don’t pull the cards in the right order, you could lose points |
| Palkia ex | High burst damage while chip damaging the benched cards as well. Deck is enhanced with Irida and Cyrus included | Its high energy requirement makes it dependent to other Support cards like Manaphy and Misty |
| Tapu Koko ex | Sets up quickly and applies good early pressure | Lacks damage output in late-game compared to many others in the meta |
| Ultra Necrozma ex | Its move, Shoegaze, applies the most disruption to opponents the game has ever seen, along with dealing a solid 120 damage | It highly relies on other cards to support it, and its multi-type requirement could hinder setup if your strategy gets interrupted |
| Lycanroc ex | With Passimian ex and Rockruff's (A3) move, setting this deck up is very easy with a solid damage | Discard 1 energy may restrict setting up other cards on the bench. If Passimian ex isn't played in the early-mid game then might hit a wall |
| Guzzlord ex | Highly versatile and disruptive with a bulky HP making it a reliable core card | Highly energy hungry and a hefty retreat cost make this card less creative and predictable |
| Buzzwole ex | Consistent damage with the right set up and benefits from all Grass-type advantages | Setup might take a while and requires Celesteela to stay alive for consistent damage |
| Infernape ex | Unique hit-and-run playstyle with high consistent damage output | Depends too much on Moltres ex to take the lead to setup and stall |
| Darkrai ex and Magnezone | 2x energy generation and constant chip damage | Relies highly on chip damage until higher burst damage is ready |
| Celebi ex | Low energy needed and the has the highest damage potential per turn in the game | Highly relies on coin flips and Serperior being set up |
| Weavile ex and Darkrai ex | Maintains pressure with consistent chip damage and sets up quickly | Does not have high burst damage, chip damage can be recovered with Potion, Irida and Erika |
| Garchomp ex | Great consistent damage output with excellent bench pressure | Takes time to setup and requires Lucario to stay alive, resulting in having a strong stall wall almost essential for this deck to work |
| Charizard ex | Highest consistent damage in the game of 200 per turn | 2 stage evolution takes time resulting in it being highly dependent on Moltres ex for stall and setup |
| Pikachu ex | Sets up fast dealing decent damage for low energy cost | Highly depends on the bench to be full |
| Articuno ex | Consistent damage and has the potential hit hard turn 1 with Misty | If misty fails it may take time to set up |
| Dialga ex | Fast energy setup with consistent damage. Pokemon Tools enhance this deck further | Highly dependent on Dialga ex to take the lead |
| Pidgeot ex | Highly disruptive and has versatile synergy due to its Colorless requirement | 2 stage evolution takes times to setup. Depends on your bench being full |
| Aerodactyl ex | One of the highest damage potential among the fighting decks. Aerodactyl's ability is great for disruption as well | Aerodactyl evolves from Old Amber cards which can't be pulled from PokeBall, so setting this up can be inconsistent |
| Yanmega ex | Sets up fast and applies immediate pressure | Because one energy being discarded every time you attack, it restricts you to only focus on Yanmega ex |
| Gallade ex | Great counter to high energy running decks and gets bonus damage with Lucario on the bench | Takes time to setup and requires Lucario to stay alive, resulting in having a strong stall wall almost essential for this deck to work |
| Beedrill ex | Sets up quickly, requires minimal energy and disrupts opponent's energy generation. Exeggutor ex and Erika provides great support | 80 damage is the highest damage this deck can go to. Beedrill ex's 2 stage evolution might be hinder to your set up |
| Lucario ex | Deck puts get pressure on your opponent's active and bench cards. Synergies well Cyrus, regular Lucario and Sudowoodo | Lucario ex's 100 damage might be underwhelming for 3 energy in the current meta. Its 150 HP make it depend on Giant's Cape to out live many others' attacks |
| Bibarel ex | 100 damage and 30 heals per turn provide solid damage with decent sustainability. This deck becomes even better with Pokemon Tools, Potions and Pokemon Center Lady | Highly depends on Dialga ex to the lead and assist it to generate energy |
| Tinkaton ex | Even its minimum 80 damage applies decent amount pressure for opponents to spend their resources on them | Depends on Dialga ex to set up and coinflips to have its maximum damage output |
| Pikachu ex (Shining Revelry) | Does a solid 150 damage for a basic card and does well against Water decks which are popular in the meta | Pikachu ex's Thunderbolt discards all energy which forces you to swap it out making you strategically reliant on other cards |
| Meowscarada | Low cost energy, disrupts opposing energy generation and counters ex cards very well | All Pokemon in this deck have to go through 3 evolution stages that might disrupt the flow of this deck |
| Leafeon ex | Its HP, decent damage and 2x energy acceleration make it a great offensive and supportive. Cards like Potions, Shaymin and Erika increase the deck's survivability | Depends on other cards to give out higher damage output. Highly depends on Eevee to lead and survive |
| Alolan Muk ex | Applies great disruptive pressure through random status conditions while dealing solid damage | Other cards have to stall till mid-game for it to be ready, and lack high damage output |
| Crabominable ex | Fast setup with low energy requirement, dealing consistent damage | Struggles to out damage other cards and has a high retreat cost |
| Incineroar ex | Applies good pressure and does decent chip damage | Full damage potential is restricted until sustained damage |
| Wishiwashi ex | Sets up quickly with high potential damage | Depends on bench being full and restrains deck creativity |
| Alolan Raichu ex | highly adaptable and consistent counter to high-energy decks | Takes some time to set up and has to be protected until then |
| Lunala ex | Manages and generates energy efficiently while dealing consistent damage | Depends on other cards to take the core offensive role |
| Passimian ex | Applies great early game pressure while setting up another card well on the bench | Highly depends on other cards to deal massive damage |
| Rayquaza ex | Has a solid damage output with the ability to disrupt the opponents' strategy | Has high energy requirement and depends on others to take the lead |
| Oricorio | Excellent counter to a ex-heavy meta rendering them unable to damage it | Does not have a good damage output or HP making it weak to other non-ex Pokemon and chip damage |