All Abilities of the upcoming Nokko Warframe

warframe nokko abilities
The Mushroom-frame is coming this October (Image via Digital Extremes)

Devstream 189 showed off the abilities of Nokko, the upcoming 62nd unique Warframe releasing October 15. There were some speculations as to how a mushroom-themed new Warframe will distinguished its identity from Saryn's Spore-spreading shenanigans. Some of us predicted Gas damage to be the answer, which turns out to not be the case.

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In practice, Nokko's Warframe abilities combine a little bit of Trinity EV with Viral-spreading and going invulnerable, so what you're getting is essentially a more support-flavored (and fungal) post-rework Inaros.


Everything we know about Nokko's Warframe Abilities

Nokko fits the settler Warframe archetype similar to Nidus in that you want to be a bit more stationary, grow your 'shroom garden, and then go ballistic with your fourth ability once enemies are grouped up nearby.

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Passive: Vital Decay

Upon receiving fatal damage, Nokko instead reverts to his Sprodling form and will have a limited time to reach the location of a previously placed mushroom. If not reached in time, the Sprodling will fall into slumber, requiring Nokko to be revived.

  • The time limit might progressively decrease if you are downed multiple times in a row.

First Ability: Stinkbrain

First Ability (Image via Digital Extremes)
First Ability (Image via Digital Extremes)

Throw out Stinkbrain, sprouting a mushroom that periodically sheds poisonous spores inflicting Viral damage and Stafus Effect upon nearby enemies.

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  • There is a maximum limit of Stinkbrains you can place at the same time, presumably scaling up with Ability Strength
  • Mushrooms are intangible objects, meaning they cannot be damaged by enemies in any way.
  • Pulses come out after a fixed interval, which halves temporarily if Sporespring lands on a mushroom.
  • Nokko can bounce high into the air by jumping on a Stinkbrain mushroom.

This seems like yet another handy Viral-spreading tool, although the effective range still puts a question mark on whether it's better than just running Nourish.

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Second Ability: Brightbonnet

Second Ability (Image via Digital Extremes)
Second Ability (Image via Digital Extremes)

Throw out a rejuvenating mushroom that releases radial pulses, increasing Nokko and his allies' Energy regeneration and applying a buff to their Ability Strength that lasts for a short time.

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  • There is a maximum limit of Brightbonnets you can place at the same time, presumably scaling up with Ability Strength
  • Mushrooms are intangible objects, meaning they cannot be damaged by enemies in any way.
  • Pulses come out after a fixed interval, which halves temporarily if Sporespring lands on a mushroom.
  • Nokko can bounce high into the air by jumping on a Brightbonnet mushroom.

Third Ability: Reroot

Third Ability (Image via Digital Extremes)
Third Ability (Image via Digital Extremes)

Casting Reroot causes Nokko to revert to his Sprodling form, causing Nokko to heal rapidly. While in this form, Nokko is untargetable and releases spores that lull nearby enemies to sleep.

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  • You rapidly restore your health and shields, and shields can overflow into Overshields too.
  • During this ability, Nokko cannot use any weapons or his other Warframe abilities.
  • Reroot can be cast again to revert Nokko back to his original form.

This mushroom form seems somewhat overpowered on the same level as Wukong's Cloudwalker (although it doesn't have the mobility of Cloudwalker). From the Devstream, it appears you can jump and glide in this form and become completely invulnerable; however, we don't know whether it's a Energy-pers-second ability or duration-based. My guess is it's an one-time energy cost.

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Fourth Ability: Sporespring

Fire out a chaotic ballistic mushroom that seeks enemies and bounces explosively off whatever it touches. Contact with any of Nokko's Mushrooms invigorates them, doubling their effect-triggering rate.

  • Sporesprings have an individual bounce limit, presumably scaling up with Ability Strength
  • The damage type from this ability is not known yet, but it's not Viral like Stinkbrain
  • The explosion has an AoE that can clip multiple enemies
  • Sporespring can be cast while reloading and parkouring without cancelling any animation, same as Vauban's Tesla Nervos or Minelayer.
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This ability can bounce between enemies as well as your own Mushrooms, so it's more effective the more dense a cluster (enemies and/or mushrooms) is.

If you feed Nokko to the Helminth, you permanently get Brightbonnet as a standalone skill, which is quite useful as the Ability Strength bump. As an added bonus, it's a hands-off way to get free Energy sustain, so I see this becoming very popular.


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Edited by Sambit Pal
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