Path of Exile 2: All Druid Skills (known so far)

poe2 druid skills
Druid Skills go beyond just hurling seed at monsters in PoE2 (Image via GGG)

Two years after being shown off in Gamescom 2023, the Druid is finally coming to Path of Exile 2 on December 12. As the headliner class in the Last of the Druids update, it's coming with two Ascendancies (Oracle and Shaman), at least four shapeshift forms, and 21 Skills. So how strong is this class exactly? The answer, as it usually happens in any seasonal ARPG, will only be found after you get to try it in the upcoming League.

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However, the Druid's caster-shapeshifter hybrid kit has loong been teased in multiple gameplay showcases. Plus, we also have some data from in-game files (thank to poe2db), so here's some of the numbers and explanations of all the known Druid Skill Gems.

Which, going by the promotional material, should be all of them, because we technically have more than 21 listed. What we don't know is whether the basic attack in each Shapeshift form (Maul for the bear, for example) count towards this limit. Furthermore, the real numbers are going to change when patch 0.4 goes live.

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For now, this list of Druid Skills in Path of Exile 2 should serve more as a demonstrative piece rather than a proper basis for theorycrafting your build.


All Druid non-Shapeshifting Skills in Path of Exile 2

Your can grow a shocking garden with your rain-dance talents (Image via GGG)
Your can grow a shocking garden with your rain-dance talents (Image via GGG)

The following are the four known Skills in the Druidic repertoire that don't require any specific equipment (specifically, Talismans). Generally, Druids wield staves as GGG conceptualized it, but like most Spells, all non-Shapeshifting Skills here can be cast regardless of what main-hand/offhand equipment you got.

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SkillTagsDescriptionStats (not final)
ThunderstormAoE, Sustained, Lightning, DurationConjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. [Plant|Plants] in the area become [Plant|Overgrown].Cost: 23 Mana

Cast Time: 0.90s

Critical Hit Chance: 9.00%Deals 1 to 16 Lightning Damage

Storm radius is 2.3 metres

Impact radius is 0.8 metres

Storm duration is 12 seconds

Hits one target every 0.35 seconds

Can Hit each enemy only once every 0.50 seconds

Cannot Drench enemies above level 32

Drenched enemies receive 25% more Freeze buildup

Drenched enemies have 50% more chance to be Shocked

Drenched lingers for 2 second duration

Limit 1 Thunderstorm

VolcanoAoE, Projectile, Sustained, Fire, Duration, ChannellingUplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.Cost: 7 Mana, 6 Mana per second

Cast Time: 0.80s

Critical Hit Chance: 5.00%Eruption: Deals 4 to 6 Fire Damage

Modifiers to cast speed also affect this skill's cost

Fires Projectiles every 0.5 seconds

Channelling ends when reaching 4 Stages

Eruption radius is 1.2 metres

Volcano duration is 8 seconds

Limit 1 Volcano

150% more Eruption damage per additional StageProjectiles: Deals 3 to 5 Fire Damage

Fires 3 Projectiles

Impact radius is 0.6 metres

Fires Projectiles every 0.5 seconds, or when Slammed

Initial eruption fires 4 additional

Projectiles per additional Stage

Volcano is destroyed after 10 Slams

Spell TotemTotem, Duration, Conditional, MetaConsume 3 Power or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.Cost: 38 Mana

Totem duration is 8 seconds

Limit 1 Totem

Socketed Skills deal 10% more

damage per Power Charge Consumed

20% more Totem life per Endurance Charge Consumed

20% more Totem duration per Endurance Charge Consumed

Socketed Skills deal 13% less Damage

Socketed Skills have 25% less Cast Speed

EntangleAoE, Sustained, Physical, Duration, PlantConjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.Cast Time: 0.90s
Critical Hit Chance: 10.00%

Fissures: Deals 4 to 5 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 4 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 50% slower

Vines: Deals 1 to 1 Physical Damage
Vines can stretch to a 2 metre length before breaking
Vine attachment duration is 1 second
Each attached Vine Slows enemy by 15%
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 2 additional Vines
TornadoAoE, Physical, Duration, OrbCreate a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.Cost: (10—110) Mana

Cast Time: 0.75 sec

Critical Hit Chance: 10.00%Deals (1.6—44.4) Base Physical Damage per second

Enemies in range are Hindered

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All Bear form Skills in Path of Exile 2

A Talisman is a bear necessity (Image via GGG)
A Talisman is a bear necessity (Image via GGG)

All Bear form Skills, as well as any other shapeshift-tagged Skill in Path of Exile 2, requires a Talisman with the available form.

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SkillTagsDescriptionStats (not final)
Maul (Basic Attack)Melee, Bear, StrikeShapeshift into a bear and swipe with your claws. Hitting enemies generates rage.Attack Speed: 110% of base
Attack Damage: (55—172)% of base
+0.6 seconds to Total Attack Time if not already a Bear

+9 to Melee Strike Range

Gain 4 Rage on Hit

RampageAoE, Melee, Bear, Slam, Duration, Channelling, TravelShapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.Cost: (12—85) Mana
Attack Time: 1.25 sec
Attack Damage: (90—281)% of base
(10—96) to (14—144) Added Attack Physical Damage

+0.6 seconds to Total Attack Time if not already a Bear

Ferocious RoarShapeshift, Bear, AoE, Nova, MetaShapeshift into a [Bear] and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Cost: 36 ManaCooldown Time: 8.00sUse Time: 1.10sSocketed Warcry Cost Multiplier: 200%Empowers one Attack per 10 enemy Power in

range, counting up to 50 Power

Warcry radius is 7 metres

Gain 2 Rage per enemy Power in range

Empowered Attacks Break 123 Armour on HitIf Socketed Warcry: Triggers Socketed Warcry instead of Ferocious Roar's effects

Socketed Skills deal 48% increased damage

Socketed Skills have 50% increased Area of Effect

Attacks Empowered by Socketed

Skills deal 48% increased damage

Furious SlamShapeshift, Bear, AoE, Melee, SlamShapeshift into a [Bear] and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.Cost: 10 Mana
Attack Speed: 70% of base
Attack Damage: 70%
Enraged Attack Damage: 110%

Base: 60% more Stun buildup
+0.4 seconds to base attack time if not standing
+0.4 seconds to base use time when Shapeshifting
Shockwave radius is 2 metres
Spends 10 Rage to perform enraged slam if possible

Enraged: 60% more Stun buildup
+0.4 seconds to base attack time if not standing
+0.4 seconds to base use time when Shapeshifting
Shockwave radius is 3 metres
Jagged Ground duration is 4 seconds
Walking CalamityShapeshift, Buff, Bear, AoE, Melee, Trigger, Fire, Duration, ConditionalWhile in [Bear] form, build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill and as long as you remain in [Bear] form, meteors rain down around you and you Gain Fire damage and Rage regeneration.Level: 13
Cost: 93 Mana
Attack Speed: 70% of base
Small Meteor Attack Damage: 149%
Large Meteor Attack Damage: 374%

Walking Calamity: Supported Skills requires 20 Glory to use
+0.3 seconds to base attack time if not standing
Trigger a Meteor every 0.05 seconds
A large Meteor falls every 20 Meteors
Meteors fall in 8 metre radius
Buff duration is 10 seconds
Buff grants 5 Rage regenerated per second
Buff grants 30% of damage Gained as Fire damage

Small Meteor: Converts 100% of Physical damage to Fire damage
Impact radius is 0.8 metres

Large Meteor: Converts 100% of Physical damage to Fire damage

Impact radius is 1.4 metres

Ignited Ground duration is 5 seconds

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All Werewolf form Skills in Path of Exile 2

The Werewolf is inclined to the lunar arts (Image via GGG)
The Werewolf is inclined to the lunar arts (Image via GGG)
SkillTagsDescriptionStats (not final)
Rake (Basic Attack)Shapeshift, Wolf, AoE, MeleePhysical slashes you can scale with cold, or use to knock shards of ice off your enemies, that then land on the ground nearby and explode.
This is not to be confused with Rake, the Spear Skill, which is separate and does not have anything to do with the Wolf form. The name of this Skill is almost certainly going to change once the patch goes live.
Not available yet
PounceShapeshift, Wolf, Melee, Strike, MetagemJump on an enemy and apply a mark, which will summon a wolf minion on defeating that enemy. It’s also a Metagem and allows you to socket other mark abilities for maximum curse application.Not available yet
Arctic HowlShapeshift, Wolf, Warcry, AoEThis skill is a warcry that creates a chilled ground and adds cold damage to your attacks, while buffing the wolf pack, if you have any.Not available yet
Lunar AssaultShapeshift, Wolf, AoE, Melee, Strike, ColdShapeshift into a wolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.Converts 80% of Physical damage to Cold damage

240% more Magnitude of Chill inflicted

240% more Freeze Buildup

Cross SlashShapeshift, Wolf, AoE, MeleeShapeshift into a Wolf and leap backwards as you gouge the ground with both claws. Hitting a Marked enemy with both gouges will activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.Cross Slash: Gouge length is 4.7 metres
Gouge width is 1.6 metres
Flings Ice Fragments within 7 metres

Shockwave: Gouge length is 2.4 metres
Gouge width is 1.6 metres
Flings Ice Fragments within 7 metres
Lunar BlessingAttack, Shapeshift, Buff, Wolf, AoE, Melee, Trigger, Cold, DurationShapeshift into a Wolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage, Attack speed and movement speed for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Wolf Attacks call down Moonbeams on Hit.Lunar Blessing: Cooldown does not recover during Buff effect
Knocks Back Enemies
Buff duration is 5 seconds, plus 0.2 seconds per Rage spent
Buff grants 52% of damage Gained as Cold damage

Moonbeam: Cooldown Time: 1.00s | Attack Damage: 149%
Converts 100% of Physical damage to Cold damage
Impact radius is 1.6 metres
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All Wyvern form Skills in Path of Exile 2

SkillTagsDescriptionStats (not final)
RendShapeshift, WyvernThe Wyvern can consume a Power Charge to charge its lightning wings using Rend, which increases damage and transforms this melee skill into a much larger area of effect attack.Not available yet
Wing BlastShapeshift, Wyvern, AoE, Melee, Wind

Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.

Cost: 10 Mana
Attack Damage: 103%
Shockwave Attack Damage: 145%

Wing Blast: +0.3 seconds to Total Attack Time
Cannot cause Stun buildup
Knocks Back Enemies
Blast length is 6 metres
10% [SurpassChance|Surpassing] chance to grant a Power Charge on
Heavy Stun, modified by Monster Power

Shockwave: Cannot cause Stun buildup

Shockwave radius is 2 metres

DevourShapeshift, Wyvern, AoE, Melee, SlamShapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land.Cost: 13 Mana
Attack Speed: 170% of base
Attack Damage: 93%

Up to +0.5 seconds to Total
Attack Time based on distance travelled
Knocks Back Enemies
Impact radius is 1.8 metres
Regenerates 39 life per enemy or
Corpse consumed over 1 second
Consumes up to 2 additional Corpses near the target
Oil BarrageShapeshift, Wyvern, AoE, Projectile, ChannellingShapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.Cost: 19 Mana
Attack Speed: 300% of base
Attack Damage: 146%

Fires 3 Projectiles
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total
Elemental Resistances by 20%
Oil spray radius is 1.4 metres
Oil and Oil Ground Duration is 6 seconds
Channelling ends after one group of Projectiles

Empowered: Attack Damage 201%
Converts 40% of Physical damage to Lightning damage

Fires 3 Projectiles

Oil Slows enemy movement speed by 20%

Oil applies Exposure, lowering Total

Elemental Resistances by 20%

Impact radius is 1.4 metres

Oil duration is 6 seconds

Consumes a Power Charge every 2 seconds to

continue Channelling

Flame BreathShapeshift, Wyvern, AoE, Sustained, Fire, Duration, ChannellingShapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.Cost: 88 Mana, 6 Rage per second
Cooldown Time: 6.00s
Attack Speed: 800% of base
Attack Damage: 70%

Converts 100% of Physical damage to Fire damage

750% more Ignite Magnitude

Rage cost is ignored for first 4 seconds of Channelling

Cannot gain Rage while this Skill is active

Immolation radius is 2 metres

Empowered Flame Breath Gains 50% of

damage as Lightning damage

Empowered Flame Breath spends Rage 50% slower

Rolling MagmaShapeshift, WyvernAs a dragon, you can also spew out magma orbs that will bounce along a straight path, dealing damage to all enemies in its AoE. It’s a separate skill in Path of Exile 1, and will likely feature similar mechanics.Not available yet
Lightning BarrageNot availableIf you have Power Charges, the Wyvern can plant its wings on the ground and unleash a barrage of lightning-infused projectiles. The more charges you have, the longer the channeling time, but the Druid is vulnerable to melee attacks during this time.Not available yet
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Other than the stats not being final on these Skills, we also don't know much about the Druid's fourth form, a fire-demon, obtainable through a Unique Talisman (distinct from the Demon form obtained thorugh Infernalist's Ascendancy tree).

As mentioned earlier, we'll only get to know the full stats (and which form is mathematically better) once Druid actually goes live alongside Path of Exile 2 patch 0.4.0. Until then, check out the two Ascendancies coming with this class:

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Edited by Sambit Pal
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