Clash Royale work-in-progress balance changes for January 2026

Check out these tentative changes (Image via Supercell)
The Clash Royale January 2026 season could see a bunch of balance changes (Image via Supercell)

Work-in-progress balance changes for the Clash Royale January 2026 season have been unveiled. Supercell releases tentative tweaks before the arrival of a new season, allowing players to help the developer finalize the seasonal patch. By giving feedback on these modifications, gamers can win freebies, such as a Diamond Pass.

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Here are the work-in-progress balance changes for the January 2026 season.

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All Clash Royale work-in-progress balance changes for January 2026

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Here are the Clash Royale cards that could be nerfed next season:

  • Evolved Skeleton Barrel: The death damage of this card could be decreased by 5%, reducing it from 238 Hit Points to 225 Hit Points.
  • Hero Musketeer: The Turret Deploy Time of this card could be boosted by 100%, increasing it from one second to two seconds.
  • Hero Mini Pekka: The damage healed by this card could be decreased by 25%, reducing it from 40% to 30%.
  • Hero Knight: The Shield HP of this card could be decreased by 6%, reducing it from 819 Hit Points to 768 Hit Points.
  • Evolved Skeleton Army: The Ghost Speed of this card could be decreased by 33%, reducing it from 90 to 60.
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Here are the cards that could be buffed next season:

  • Furnace: The Hit Speed of this card could be increased by 13%, boosting it from 0.556 Hits per second to 0.625 per second.
  • Ram Rider: The Ram Hit Speed of this card could be increased by 6%, boosting it from 0.556 Hits per second to 0.588 Hits per second.
  • Giant Skeleton: The Death damage of this card could be increased by 8%, boosting it from 535 Hit Points to 576 Hit Points.
  • Little Prince: The damage output of this card could be increased by 5%, boosting it from 99 Hit Points to 104 Hit Points.
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Here are the cards that could be reworked next season:

  • Boss Bandit: This card may no longer one-shot Dart Goblin, Princess, and Guards' shields. Its Hit Speed could be boosted by 9%, increasing it from 0.833 Hits per second to 0.909 Hits per second. However, both its damage output and dash damage could be decreased by 9%.
  • Graveyard: The skeleton spawn pattern in Graveyard may no longer be random. Now, it might have a definitive pattern. Also, its Skeleton count could be boosted by 8%, increasing it from 13 to 14.
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Edited by Rachel Syiemlieh
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