After three months of continuous beta and preview versions, Minecraft Mounts of Mayhem game drop is finally available in Bedrock Edition. This update is a big deal for players who love mounts and love to look for challenge. 2025's final game drop gets its name from all the new mounts added in the update, and the mayhem in the title comes from the fact that these mounts can also be used by hostile mobs. In Mounts of Mayhem, players will get to craft spears, find nautilus in oceans, discover new undead mobs like zombie horse, parched skeleton, and camel husk. There are also improvements for other mounts such as they can swim now and netherite horse armors. As always, there are many fixes, improvements, and changes in the latest Bedrock update. Check the complete patch notes for Minecraft Bedrock 1.21.130 below. Minecraft Bedrock 1.21.130 patch notesNew FeaturesMounts of MayhemMount improvementsHorses, Zombie Horses, Donkeys, Mules, and Camels no longer sink when ridden by players while swimmingAdded Netherite Horse ArmorCan be crafted at a Smithing Table using a Diamond Horse Armor, a Netherite Ingot, and a Netherite UpgradeProvides 19 armor pointsNautilusNew neutral aquatic mobAttacks using a Dash attack if provokedSpawns in all ocean biomesTamed using Pufferfish or a Bucket of PufferfishTamed Nautilus can be mounted using a SaddleHas a Dash skill similar to Camels, used by pressing Jump buttonOccasionally attacks Pufferfish within range using Dash attackAdds "Breath of the Nautilus" effect to mounted playerTamed Nautilus without Saddle has a roaming restriction of 32 blocksTamed Nautilus with Saddle has a roaming restriction of 16 blocksNautilus has a charge attack cooldown of 4 secondsTakes suffocation damage on landA Nautilus can spawn between Y-Level 38 and 58Nautilus ArmorEquipable on Nautilus and Zombie NautilusComes in Copper, Golden, Iron, Diamond, and Netherite versionsUsing Shears on a Nautilus will first remove its armor, and then its SaddleBreath of the NautilusEffect that affects mounted playerPauses player oxygen consumption (but does not replenish oxygen)Zombie NautilusNew neutral underwater mobAttacks using a Dash attackSpawns with a Drowned rider wielding a TridentIs hostile if the rider is a hostile mobNeutral without a riderTamed using Pufferfish or a Bucket of PufferfishTamed Zombie Nautilus can be mounted using a SaddleHas a Dash skill similar to Camels, used by pressing Jump buttonOccasionally attacks Pufferfish within range using Dash attackAdds "Breath of the Nautilus" effect to mounted playerCannot be bredTamed Zombie Nautilus without Saddle has a roaming restriction of 32 blocksTamed Zombie Nautilus with Saddle has a roaming restriction of 16 blocksTakes suffocation damage on landCoral Zombie NautilusNew Zombie Nautilus variantSpawns in Warm Oceans, replacing the normal Zombie NautilusVisual variant, functions identically to the normal Zombie NautilusSpearNew weapon that can be crafted in Wood, Stone, Copper, Iron, Gold, Diamond, and Netherite versionsEach material has different stats for timing, influencing how fast they are to useHas a minimum reach for damage, being too close to a target will yield no damageHas extended maximum reach compared to other tools and weaponsZombies and Piglins can spawn with the SpearHas two attacks: Jab and ChargeAnimals defeated in one hit by the charge attack of a Spear with the Fire Aspect enchantment will drop cooked foodCharge AttackPress and hold secondary action button to useDamage based on Spear material, the player's view angle and velocity of both player and targetWhile holding down button the attack goes through three stages before returning to idle:Engaged: Spear can deal damage, knockback, and dismount mounted enemies if speed is above the required thresholdsTired: Indicated by Spear rotating to a vertical position and shaking Spear can deal damage and knockback (but not dismount) if the speed is above the required thresholdsDisengaged: Indicated by Spear being lowered, pointing downwards Spear gives damage but not knockback or dismount if the speed is above the required thresholdJab AttackQuick press primary action button to useLow damage attack with knockbackCooldown between attacksWood spears have the fastest cooldown; Netherite the slowestCan hit multiple enemiesDoes not destroy blocksLunge EnchantmentSpear exclusive enchantmentOnly works with the Jab attackWhen doing a Jab attack with Lunge it propels the player horizontally in the view directionView angle needs to be perfectly leveled horizontally to achieve maximum lunge distanceUsing the Lunge attack consumes hungerLevel 1 Lunge consumes 1 hunger point, level 2 consumes 2 points, and level 3 consumes 3 pointsCost of 1 Durability point for using Lunge for all Enchantment levelsZombie HorseSpawns naturally at night in Plains and Savanna biomesSpawns with a Zombie rider wielding a SpearIs hostile if the rider is a hostile mobNeutral without a riderTamed like normal HorsesFavorite food is Red MushroomTamed Zombie Horse can be mounted using a SaddleCannot be bredZombie Horses avoid areas with sunlightZombie Horses can be leashed when they are untamed, but not when mounted by a ZombieParchedNew Skeleton variantSpawns at 0 light level in Deserts, replacing some of the regular SkeletonsDoes not burn in sunlightShoots Arrows of WeaknessHas a slower rate of fire compared to normal Skeletons, similar to BoggedDoes not spawn in caves, following the Husk's spawning rulesParched have a chance of spawning riding Spiders and Cave Spiders in Deserts, instead of regular SkeletonsCamel HuskNew undead Camel variantSpawns at 0 light level in DesertsDoes not burn in sunlightSpawns with two riders: A Husk wielding a Spear and a ParchedDoes not spawn in caves, following the Husk's spawning rulesIs hostile if the rider is a hostile mobPassive without a riderDespawns like other hostile mobs, but becomes persistent when ridden by a playerFavorite food is Rabbit FootCannot be bredAs a mount, they work similar to normal CamelsZombie Husks that spawn riding a Camel Husk have a 50% chance of dropping a Rabbit FootThe Camel Husk can not be leashed while being ridden by a hostile mobFeatures and Bug FixesAudioThe swimming sound no longer plays when flying underwaterThe critical hit sound now correctly plays when a player lands a critical hitBlocksHanging Roots can now be waterlogged (MCPE-128957)Crimson Roots and Crimson Fungus now generate in the Warped Forest biome (MCPE-83616)Character CreatorPlayers are no longer prevented from loading into a world due to an Invalid Platform Skin errorFixed an issue where remote player skins would sometimes change to a default skin when they moved in and out of render range (MCPE-222444)GameplayHoppers now have a short cooldown after being moved by a Piston that prevents interaction. This fixes a bug with Bundle duplicationFixed a bug preventing players from growing Pink Petals, Wildflowers, or Leaf Litter by targeting the side of a block (MCPE-190684)Added the Damage Tilt slider to Video settings, controlling how much the screen tilts when the player takes damage, in parity with JavaHoppers can no longer stack multiple Bottles in one slot inside a Brewing Stand (MCPE-228374)GeneralFixed a bug where pressing ALT + F4 in-game opened the pause menu instead of closing the game (MCPE-228098)Resolved an issue on Windows where shared worlds (those available to all players) did not load resource or behavior packs (MCPE-228607)Reenabled missing music for several biomesFixed an issue where signing in at the exact wrong time would make many online features unable to load for 5 minutesAdded splash text "One does not simply walk to the Far Lands"Developer's Note: This statement was proven false on October 4, 2025.GraphicalThe first critical hit particle for Arrows is now slightly delayedThe nose of the Copper Golem is now rotated correctly while the Golem is sitting down (MCPE-228256)Fixed large flipbook textures corrupting other texturesFixed a bug where the fade command would fade to black instead of the specified color when Vibrant Visuals is enabled. Also fixed certain effects such as fire and the Spyglass overlay rendering in front of the fade effect (MCPE-223049)Fixed snowflakes flickering during player movementThe partial transparency applied to mobs when close to the camera now also applies to players. (MCPE-227786)Fixed Mooshroom's mushrooms and armor on mobs not being affected by "Enable Dithering" setting (MCPE-228281) (MCPE-228296)Fixed a regression where Torches and Lanterns weren't emitting point lights in raytracing-enabled worldsInputAutomatically selects the Chat screen text field on opening for Windows when using Keyboard and Mouse, enabling text input as soon as screen opens (MCPE-229046)Fixed a bug on Windows where disabling the system setting "Scroll inactive windows when hovering over them" had no effect (MCPE-229088)On-Screen Keyboard will no longer appear over the chat box when docked; Input screens, such as signs, will no longer close when switching between different input modes (MCPE-228584)Fixed a bug on Windows where the game widgets would interact with the cursor when another window was focused (MCPE-229548)Fixed an issue where Xbox controllers connected to ROG Xbox Ally did not work while built-in controller was active (MCPE-184251) (MCPE-180470)Fixed a bug on Windows where the mouse cursor moved in the background during gameplay (MCPE-230832)ItemsGold Horse Armor has been renamed to Golden Horse Armor (MCPE-101388)MobsFixed bug where Camels could not dash when standing in waterPufferfish can now spawn in the Lukewarm Ocean and Deep Lukewarm Ocean biomesPufferfish and Tropical Fish can now be caught when fishing in Jungle biomesDrowned attack now knockbacks attacked mob into air when mob is not in water (MCPE-133343)Added chance for Zombie Horse Riders to spawn in Savannas and PlainsCamels now take fall damage starting 4 blocks higher when walking or dashing (MCPE-171996)Phantoms can no longer drown (MCPE-101541)Wolf shadow and model are now centered (MCPE-176018)Fixed some Goat sounds not being controlled by the Friendly Mobs slider (MCPE-178232)Piglins will no longer scream with enthusiasm while admiring gold MCPE-229509They will instead do a courteous grunt of acknowledgementVery polite, just like on JavaOnly Baby Zombie jockeys and Baby Husk jockeys can ride the following mobs:Adult ChickensUntamed OcelotsUntamed CatsUntamed WolvesAdult ZombiesAdult HusksAdult Zombified VillagersAdult Zombified PiglinsCowsAdult unsaddled PigsSheepAdult untamed HorsesAdult untamed DonkeysAdult untamed MulesAdult Skeleton HorsesAdult Zombie HorsesMooshroomsSpiders that were not spawned as jockey mountsCave Spiders that were not spawned as jockey mountsZombies and Husks that have been spawned as their rider configuration can only ride Zombie Horses and Camel Husks, respectivelyDolphins no longer spawn in the Cold Ocean or Deep Cold Ocean biomesIt is no longer possible for two mobs to mount each other simultaneouslyProfileRemoved unexpected Sign Out button on user profile on Windows. Players should sign out via the Xbox app (MCPE-228176)RealmsFixed Realm server selection behaving unpredictablyFixed controller focus being cut off for the top of the Realms Timeline Opted-Out members listRealms Manage Feed is now located within Realms Stories instead of Realms SettingsFixed an issue where players could get temporarily stuck when adding members to a newly purchased RealmNavigate players back to either the start screen or the settings screen when they confirm the message about not being able to connect to a networkPresent players with the option to play using mobile data or to change their game settings if mobile data is disabled when attempting to join a newly purchased RealmSettingsStorageDisplay "Unlisted Worlds" that cannot be loaded so they can be deleted (MCPE-223708)Stability and PerformanceIf syncing world from cloud fails on Xbox, automatically attempt to join the local copyImproved loading times when exiting worldsImproved loading times when using the /reload all commandFixed a crash from using a Data Driven RendererImproved loading times when re-entering similar worldsImproved loading times when transferring between serversUser InterfaceTouch Controls: The camera Y-sensitivity for D-Pad controls has been decreased, matching the sensitivity for Joystick controlsHotbar hotkeys now also work when hovering over output slots of Grindstone and Anvil (MCPE-228276)Touch Controls: There is now an option to increase the size of the top row of buttons in the HUDNew achievements page: Fixed a bug where some achievements could not be manually removed from the In Progress listTouch Controls: Customizable controls are now always onUpdated the Add-Ons navigation button to have proper spacing between the icon and the textFix issue with rendering custom blocks as "flying items" and with quick move animation (MCPE-180489)Text input in certain inputs such as Book and Quill, will now prevent new lines if it will push text out of the input windowFix suggested commands in chat misplaced when resizing window (MCPE-147816)Fixed the social drawer lacking a border when opened in-game (MCPE-227007)Fixed a bug where the text to speech settings incorrectly auto enabled when starting a worldFixed the Social drawer lacking a border when opened within a world (MCPE-227007)Added a new joystick for touch controls when using the control schemes 'player_relative_strafe' or 'camera_relative_strafe'The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair"Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemesAdded missing options to the new Accessibility settings page (MCPE-228101)Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join"Implemented the same HUD icon for ambient mob effects as Java (like the ones applied by Beacons, Conduits, or Breath of the Nautilus)Fixed ambient mob effects constantly flashing like they are timing outAll items now show the Hit attack prompt when aiming at a MobItems with dedicated interaction prompts now show when aiming at a Mob if there is no other special Mob interaction promptFixed a bug where holding up on the D-Pad would not continuously scroll in menus (MCPE-226509)Fixed an issue where the paste button on some screens would paste text twice (MCPE-228233)Title bar of game on PC will now respect Windows dark mode (MCPE-227846)Fixed issue where game icon doesn't show on taskbar and title bar on Windows (MCPE-227849)The mob's inventory panel is now hidden for all unchested mobs in the default UIOpen windows such as inventory, trading, or chat, will now close when you are hurt by a mobWindows will not close repeatedly if you are attacked multiple times in quick successionItemsSpawn Eggs are now sorted thematically in the Creative Inventory, according to the following categories:OverworldFarm AnimalsMountsPetsWild AnimalsAquaticMiscellaneousGolemsVillagersUndeadSpidersMonstersIllagersNetherThe EndTools and weapons now lose durability when used to attack Armor Stands, just like they do when damaging other entities such as Minecarts, Paintings, Boats, or Leash KnotsThat’s it for the Minecraft Bedrock 1.21.130 update. If you are interested in the technical features of the update, read the official patch notes and scroll down to find the Technical Changes and Experimental Technical Changes in the latest Bedrock update.Also Read: How to download Minecraft 1.21.130 Mounts of Mayhem Bedrock update