Minecraft has released a new beta and preview version for Bedrock Edition, featuring fixes and changes for upcoming features of the Mounts of Mayhem game drop. Minecraft Bedrock 1.21.130.27 adds improvements to camel husks, nautiluses, spears, zombie horses, and so on.Some of the notable fixes and changes in Minecraft Bedrock 1.21.130.27 include parched's base damage nerf, zombie husks riding camel husks now have a 50% chance to drop a rabbit’s foot, the Unbreaking enchantment now works properly on spears, a symmetrical zombie horse design, and a new splash text message to celebrate YouTuber KurtJMac’s journey to the Far Lands.Read the complete Minecraft Bedrock 1.21.130.27 changelog below to find out about everything changed and fixed in the latest beta and preview.Minecraft Bedrock 1.21.130.27 patch notesFeatures and Bug FixesMounts of MayhemBreath of the NautilusBreath of the Nautilus buff effect no longer stops air from replenishing when a player is out of waterBreath of the Nautilus buff effect no longer stops air from replenishing when a player with the Water Breathing effect is riding a NautilusBreath of the Nautilus buff effect no longer stops air from replenishing when a entity is submerged in lavaCamel HuskZombie Husks that spawn riding a Camel Husk now have a 50% chance of dropping a Rabbit FootThe Camel Husk can no longer be leashed while being ridden by a hostile mobThe Camel Husk can no longer enter a panicked state while it is being riddenLooting enchantment now correctly works on Camel HusksCamel Husks no longer pull in Husks and Parched as passengers after they have been dismounted (MCPE-230284)Camel Husk now has the correct spawn category, matching Java (MCPE-230851)Camel Husk now has the correct sounds for Camel Husk sit, Camel Husk stand and Camel Husk dash (MCPE-230845)Coral Zombie NautilusCoral Zombie Nautilus now actually replaces the normal Zombie Nautilus in Warm OceansNautilusReduced clipping between the Nautilus's head and shellNautilus' Hurt sound outside of water is no longer replaced by the Player Hurt soundNautilus can now spawn in Peaceful difficulty (MCPE-230064)A Nautilus can now only spawn between Y-Level 38 and 58 (MCPE-230074)ParchedParched now deals a base damage amount of 1 heart instead of 1.5, matching JavaParched now has the same vertical offsets in vehicles as other Skeleton variantsThe Parched's geometry has been tweaked to fix some visual bugsParched now have a chance of spawning riding Spiders and Cave Spiders in deserts, instead of regular Skeletons (MCPE-230231)SoundsFixed unsaddle sound not playing for the Nautilus and the Zombie Nautilus (MCPE-229446)Fixed armor equip sound not playing for the Zombie Nautilus (MCPE-229446)Fixed armor unequip sound not playing for the Zombie Nautilus (MCPE-229446)Added custom Saddle sound for the Nautilus and the Zombie NautilusSpearPiglins now correctly hold Spears in their left hand while inspecting them (MCPE-229490)Fixed the Unbreaking enchantment not working on Spears (MCPE-229499)Fixed merging enchanted Spears on the Anvil not working (MCPE-229778)Spear use sound no longer has a chance of playing twice (MCPE-229442)Increased the angle at which the Spear is rotated around its axis when jabbing or during the later stages of charging (MCPE-229439)The shaking of a Zombie's arms when holding a Spear is now mirrored, matching Java Edition (MCPE-229863)Zombie Villagers can now pick up and use SpearsPiglins will now be able to pick up and use all Spears with the same priority as Swords of the same tierSpears now play hit sounds and trigger attack animations when charging at Armor StandsEnchantment effects are once again applied only when the player’s and target’s speeds are sufficient for the spear to deal damageSpears now correctly attack in the tapped direction when jabbing with touch controlsSpears no longer prevent interaction with blocks when using touch controls (MCPE-229888)Spear attack range is now correctly applied, providing an effective maximum reach of 4.5 blocks (MCPE-229475)Spear attack range is now increased by 3 blocks in Creative Mode, matching the behavior of other weaponsZombie HorseZombie Horse head texture is now symmetricalZombie Horses will no longer panic from fire tick damage as that would cause them to sometimes move back into sunlight which set them on fire to begin withThey will still panic from being set ablazeReduced the range of speed the Zombie Horse can spawn withZombie Horse Saddle textures now match other Horse SaddlesZombie NautilusReduced clipping between the Zombie Nautilus's head and shellZombie Nautilus' Hurt Sound outside of water is no longer replaced by the Player Hurt SoundBlocksHanging roots can now be waterlogged (MCPE-128957)GameplayCustom items tagged with minecraft::is_shovel now build paths on all blocks the Shovel doesHoppers can no longer stack multiple bottles in one slot inside a Brewing Stand (MCPE-228374)Fixed clipping in the third-person swimming animation (MCPE-229452)GeneralLime Dye no longer awards the "You Need a Mint" achievementCopper tools can now award the "MOAR tools" achievement when craftedFixed an issue where signing in at the exact wrong time would make many online features unable to load for 5 minutesAdded splash text "One does not simply walk to the Far Lands"Developer's Note: This statement was proven false on October 4, 2025.GraphicalFixed Mooshroom's mushrooms and armor on mobs not being affected by "Enable Dithering" setting (MCPE-228281) (MCPE-228296)Fixed a regression where Torches and Lanterns weren't emitting point lights in raytracing-enabled worldsInputFixed an issue where Xbox controllers connected to ROG Xbox Ally did not work while built-in controller was active (MCPE-184251) (MCPE-180470)Fixed a bug on Windows where the mouse cursor moved in the background during gameplay (MCPE-230832)ItemsSpawn Eggs are now sorted thematically in the Creative Inventory, according to the following categories:OverworldFarm AnimalsMountsPetsWild AnimalsAquaticMiscellaneousGolemsVillagersUndeadSpidersMonstersIllagersNetherThe EndTools and weapons now lose durability when used to attack Armor Stands, just like they do when damaging other entities such as Minecarts, Paintings, Boats, or Leash KnotsMobsIt is no longer possible for two mobs to mount each other simultaneouslyRealmsNavigate players back to either the start screen or the settings screen when they confirm the message about not being able to connect to a networkPresent players with the option to play using mobile data or to change their game settings if mobile data is disabled when attempting to join a newly purchased RealmText InputFixed IME input when application lost and regained focus (switching from the app and back while editing)User InterfaceFixed a crash when using hotbar hotkeys while hovering over the Stonecutter preview interface (MCPE-230558)Open windows such as inventory, trading, or chat, will now close when you are hurt by a mobWindows will not close repeatedly if you are attacked multiple times in quick successionVanilla ParityCrimson Roots and Crimson Fungus now generate in the Warped Forest biome (MCPE-83616)Apart from these, there are several technical changes and features in Minecraft Bedrock 1.21.130.27. If you are interested in the technical side of Bedrock Edition, here’s a link to the official changelog.