The upcoming Mounts of Mayhem game drop for Minecraft has just received its final set of features. Mojang has confirmed that they are now adding the last few remaining new features in the latest Java snapshot and Bedrock preview and beta.In the Minecraft Bedrock 1.21.130.26 preview and beta, Mojang has finally added netherite horse armor. Players have been asking for this since the introduction of netherite equipment back in the 1.16 Nether Update. Horse armor isn’t the only highlight of the latest preview, as Mojang has also added a new variant of the zombie nautilus that spawns in warm ocean biomes.Apart from these, there are many changes and fixes related to camels, husks, parched skeletons, and nautiluses. Read the complete changelog for Minecraft Bedrock 1.21.130.26 below.Minecraft Bedrock 1.21.130.26 patch notesMounts of MayhemCamel HuskHusk and Parched riders no longer look for a new mount after being dismountedCamel Husk now has the correct hitbox when spawnedCamel Husk now spawns in the desertCamel Husk no longer dismounts passengers when entering water, mirroring the behavior of the regular CamelCamel husk ambient sounds now play at a slightly lower volumeCoral Zombie NautilusNew Zombie Nautilus variantSpawns in Warm Oceans, replacing the normal Zombie NautilusVisual variant, functions identically to the normal Zombie NautilusMount ImprovementsAdded Netherite Horse ArmorCan be crafted at a Smithing Table using a Diamond Horse Armor, a Netherite Ingot, and a Netherite UpgradeProvides 19 armor pointsNautilusNautilus doesn't produce dash attack sound when spawned and attacked on landZombie Nautilus now also plays their hurt sound when taking damage on land (MCPE-229436)Breath of the Nautilus is now considered an ambient mob effectUsing Shears on a Nautilus will now first remove its armor and then its saddleBaby Nautilus no longer has a gap in its model (MCPE-229792)Added an inventory screen to the Nautilus (MCPE-229431)Fixed a visual issue in the Nautilus model that caused the top part of the shell to protrudeParchedParched now take freezing damage while in snowParched will no longer be affected by the Weakness status effectFixed the Parched being able to hit the Husk driver when riding a Camel HuskFixed the Parched being able to hit the Camel Husk it is ridingCreepers now drop a music disc when killed by a ParchedSpearWooden Spear attacks now always play their sound effect (MCPE-229453)Animals defeated in one hit by the charge attack of a Spear with the Fire Aspect enchantment will now correctly drop cooked foodThe Spear now has dedicated attack and interaction prompt when playing with a controllerThe Spear's lunge attack can now be used in Creative mode regardless of hungerZombies, Husks, Piglins, and Zombified Piglins wielding a Spear now properly charge and retreat while mountedZombie HorseZombie Horses can now be leashed when they are untamed, but not when mounted by a ZombieOld Zombie Horses will now properly upgrade with new componentsWild Zombie Horses will now become unleashable if a zombie mounts themZombie Horse's Spawn Egg now matches the color tint of the Zombie Horse (MCPE-230280)Zombie riders no longer look for a new mount after being dismountedZombie Horses now spawn less frequently on Peaceful difficultyZombie NautilusZombie Nautilus doesn't produce dash attack sound when spawned and attacked on landBreath of the Nautilus is now considered an ambient mob effectAdded an inventory screen to the Zombie Nautilus (MCPE-229431)Fixed a visual issue in the Zombie Nautilus model that caused the top part of the shell to protrudeCharacter CreatorFixed an issue where remote player skins would sometimes change to a default skin when they moved in and out of render range (MCPE-222444)CommandsThe clone command will no longer clone extra blocks sharing a position with a filtered out block (MCPE-179847)GameplayLegacy tree features now respect biome borders (MCPE-168996)GraphicalFixed water being rendered opaqueFixed an issue where blocks moved by Pistons are too darkAdded Kelp Block to the list of blocks affected by dithering when near the player cameraFixed blocks flashing yellow when pushed with a Piston with Vibrant Visuals enabledReduced flickering and fixed incorrect reflections on low roughness materials with height maps in Vibrant VisualsFixed damage particles sometimes rendering as black with vanilla rendererFixed archaeology items sometimes rendering as nearly blackLight absorption in water has been changed from 2 to 1 units, to match Java EditionInputOn-Screen Keyboard will no longer appear over the chat box when docked; Input screens, such as signs, will no longer close when switching between different input modes (MCPE-228584)Fixed a bug on Windows where resuming the game with the Task Manager opened caused the cursor to stutter at the center of the screen (MCPE-229549)Fixed a bug on Windows where the game widgets would interact with the cursor when another window was focused (MCPE-229548)Fixed a bug on Windows where the camera snapped to a random direction after closing the GUI and clicking any mouse button (MCPE-229848)MobsWolf shadow and model are now centered (MCPE-176018)Fixed some Goat sounds not being controlled by the Friendly Mobs slider (MCPE-178232)Piglins will no longer scream with enthusiasm while admiring gold MCPE-229509They will instead do a courteous grunt of acknowledgementVery polite, just like on JavaOnly Baby Zombie jockeys and Baby Husk jockeys can ride the following mobs:Adult ChickensUntamed OcelotsUntamed CatsUntamed WolvesAdult ZombiesAdult HusksAdult Zombified VillagersAdult Zombified PiglinsCowsAdult unsaddled PigsSheepAdult untamed HorsesAdult untamed DonkeysAdult untamed MulesAdult Skeleton HorsesAdult Zombie HorsesMooshroomsSpiders that were not spawned as jockey mountsCave Spiders that were not spawned as jockey mountsZombies and Husks that have been spawned as their rider configuration can only ride Zombie Horses and Camel Husks, respectivelyDolphins no longer spawn in the Cold Ocean or Deep Cold Ocean biomesRealmsFixed an issue where players could get temporarily stuck when adding members to a newly purchased RealmStability and PerformanceImproved loading times when exiting worldsImproved loading times when using the /reload all commandFixed a crash from using a Data Driven RendererImproved loading times when re-entering similar worldsImproved loading times when transferring between serversUser InterfaceAdded a new joystick for touch controls when using the control schemes 'player_relative_strafe' or 'camera_relative_strafe'The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair"Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemesAdded missing options to the new Accessibility settings page (MCPE-228101)Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join"Implemented the same HUD icon for ambient mob effects as Java (like the ones applied by Beacons, Conduits, or Breath of the Nautilus)Fixed ambient mob effects constantly flashing like they are timing outAll items now show the Hit attack prompt when aiming at a MobItems with dedicated interaction prompts now show when aiming at a Mob if there is no other special Mob interaction promptCamel Husks are now the appropriate size in their Pocket UI screenFixed a bug where holding up on the D-Pad would not continuously scroll in menus (MCPE-226509)Fixed an issue where the paste button on some screens would paste text twice (MCPE-228233)Title bar of game on PC will now respect Windows dark mode (MCPE-227846)Fixed issue where game icon doesn't show on taskbar and title bar on Windows (MCPE-227849)The mob's inventory panel is now hidden for all unchested mobs in the default UITechnical UpdatesAI GoalsAdded a new field to behavior.nearest_attackable_target to enable a probability of target being chosen by behavior.nearest_attackable_target goaltarget_acquisition_probability: Probability (0.0 to 1.0) that a entity will accept a found targetThe default value unless specified is 1.0Modified behavior.nearest_attackable_target's attack_interval field to support a range of value insteadrange_min: Minimum time in seconds before the entity searches for a attack target, can now be set to other values than just 0range_max: Maximum time in seconds before the entity searches for a attack targetAdded the "hijack_mount_navigation" field to the "minecraft:behavior.use_kinetic_weapon" AI goalAllows a mob to override its mount’s navigation behavior with the one defined by this goalRequires the mount to be running the "minecraft:behavior.mount_pathing" goal, whose default behavior will be ignoredAPIFixing an issue in new worlds where calling world.getDimension, before a player has spawned, could result in a different spawn location than intended (MCPE-228041)Released BlockComponentBlockBreakEvent from beta to v2.4.0/structure and /place commands and StructureManager API Place function now trigger onBreak beta API event for custom blocks when overiddenBiomesFixed biome replacement component (MCPE-229476)BlocksMoved the Block Precipitations Interactions component from experimental to stableFixed "ambient_occlusion" field in "minecraft:material_instances" block component"minecraft:collision_box" height is extended to 24 when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled"minecraft:collision_box" now supports arrays of boxes when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabledComponentsAdded is_controlling_passenger_family entity filter to check if the passenger controlling a mount is of the specified familyAdded has_item_with_component entity filter to check if the entity has equipped an item with the designated component nameEditorAdded support for Jigsaw blocks to Block Inspector toolEditor will attempt to load jigsaw files from Behavior Packs if they do not conflict with an existing Jigsaw collection nameFixed a bug that the previews position of repeater tool were displaced from the intended positionFixed a bug that prevented the action bar selection menu from closing when pressing the Escape keyMoved the brush shapes rotation settings into Rotation sub paneAdded Tag management section in the Structure details panel, where tags can be added and removedFixed a bug that caused the default deleted hotbar to be re-added after re-entering a sessionFixed a bug that caused some cursor and brush tooltips to show incorrect key bindingsFixed a bug that auto-save the keyboard binding after reset and reset all to the defaultFixed a bug that caused mob effects shortcut to not work in crosshair modeFixed a bug that caused tutorial message window and dimmer overlay to be misalignedAdded shrinkToIcon API property for IButtonPropertyItem creation optionsAdded maxVisibleEntries API property for IDropdownPropertyItem to modify menu sizeAdded enabled API property for IToggleGroupPropertyItemEntryChanged ButtonPropertyItemVariant API enum to ButtonVariantEntity ComponentsAdded the ambient field to minecraft:mob_effect componentCauses the effect to render with the ambient effect backgroundCauses the effect to not pulse for timing outGeneralAdded file name to the assertion message for "MERS uniforms is being set more than once" to make future debugging easierMobsFixed content warning that incorrectly occurred for format_version field in entity json in versions before 1.8.0Lowered the min_engine_version of the latest zombie_pigman.entity.json slice back to 1.8.0, allowing it to be overridden by existing third-party content (MCPE-229868)Network ProtocolAdded Ambient bool field to MobEffectPacket, defines if the effect is considered ambient (like the ones applied by Beacons or Conduits)Experimental Technical UpdatesAPIFixed an issue where DebugShape objects were not cleaned up properly after running /reloadFixed an issue where DebugText would not be affected by the scale propertyWorldAdded property readonly tickingAreaManager: TickingAreaManager to betaAdded class TickingAreaManager to beta. This manager is used to add, remove or query temporary ticking areas to a dimensionThese ticking areas are limited by a fixed amount of ticking chunks per pack independent of the command limitsAdded interface TickingArea to beta. This provides information about a specific ticking areaAdded interface TickingAreaOptions to beta. Options to create a ticking area using the TickingAreaManagerAdded class TickingAreaError to betaAdded enum TickingAreaErrorReason to betaEnum for the reason that a TickingAreaError was thrownBlocksBlocks using minecraft:placement_direction Block Trait with the minecraft:corner_and_cardinal_direction had the inner_left/outer_left and inner_right/outer_right states backwards when a block was facing south or westMade blocks that use the minecraft:placement_position block trait with the state minecraft:vertical_half and minecraft:placement_direction with the state minecraft:corner_and_cardinal_direction update the corner state immediately instead of happening a tick laterEditorInitial experimental support for "Prefabs" in the EditorThis feature is highly experimental, has some issues, is guaranteed to change and is not yet documentedDo not use in production projectsAdded a "Prefab Template Manager" to help create, edit and delete prefab templatesAdded a "Prefab Instance Editor" to allow placement of prefabs in the scene, and edit the properties of the instanceAs all new features are now out of the way, Minecraft fans can expect to see mostly bug fixes and changes in the upcoming preview and beta releases. Mojang will likely announce the release date for Mounts of Mayhem toward the end of November.