Minecraft Mounts of Mayhem game drop has finally entered its pre-release cycle with snapshot 1.21.11-pre1. The new pre-release comes with a new setting called Texture Filtering to control anisotropic filtering, a few changes related to the spear, and many fixes.Mounts of Mayhem game drop will bring anisotropic filtering to Minecraft Java Edition, which will now decide how clear textures far from players look. This option is available under Texture Filtering in game settings.Minecraft 1.21.11 pre-release 1 also adds some changes to spears, such as you can now continue to deal damage if you keep charging the spear at the enemy even after landing the first hit. Mojang has also changed the arrangement of spawn eggs in the Creative menu.Read the complete patch notes below to find out everything that changed in Minecraft 1.21.11 pre-release 1.Update: Mojang has now released the second pre-release for Minecraft Mounts of Mayhem. Minecraft 1.21.11 pre-release 2 patch notesslicedlime 💙💛 @slicedlimeLINKNew Minecraft Snapshot: 1.21.11-pre2 https://t.co/xY3iq7t9VQChangesWhen the "See-Through Leaves" video setting is disabled, the gaps between leaves are now dark green instead of blackTurning the "See-Through Leaves" video setting off now gives a bigger performance boost than beforeFixed bugs in Minecraft 1.21.11 pre-release 2MC-238715 - The "minecraft:block.chest.locked" sound cannot be heard by other players when attempting to open locked blocksMC-302660 - The "options.cutoutLeaves.tooltip" string is missing the word “you” making it grammatically incorrectMC-303061 - The "minecraft:block.chest.locked" sound plays at the player position, not the chest'sMC-304023 - Redundant level data fixer files are saved in worlds' "data" folderMC-304369 - Crash when loading the game without an existing options.txt fileMC-304401 - Non see-through leaves look different compared to the previous snapshotMC-304421 - "attack_range" component breaks hit resultMinecraft 1.21.11 pre-release 1 patch notesChangesAdded a new graphical option "Texture Filtering"This now controls whether or not Anisotropic Filtering is usedThe heads of the Nautilus and Zombie Nautilus now clip less through their shellsTexture FilteringNew option in Video SettingsControls the method used to sample textures when they are viewed at an angle or from a distanceAvailable values are "None", "RGSS", and "Anisotropic"The default depends on your graphics preset and hardware"RGSS" (Rotated Grid Super Sampling) is a shader-based filtering method that improves texture clarity at a moderate performance costThis is available on all hardware"Anisotropic" is a hardware-based filtering method that provides the best texture clarityThe maximum anisotropy may be "2x", "4x", and "8x", controllable by a separate sliderIf your hardware does not support it, Anisotropic Filtering will do nothingThis significantly impacts video memory usage (especially combined with a high mipmap count)Spear WeaponGolden Spear is considered a preferred weapon by PiglinsYou can now continue to deal damage to the target if you keep charging at it after the initial hit, and mobs can do the sameSkeleton variants and Drowned can no longer pick up SpearsZombified Piglins now also know how to charge with a SpearItemsSpawn Eggs are now sorted thematically in the Creative Inventory, according to the following categories:OverworldFarm AnimalsMountsPetsWild AnimalsAquaticMiscellaneousGolemsVillagersUndeadSpidersMonstersIllagersNetherThe EndSpears are now placed after Swords in the creative inventoryAdvancementsThe "Mob Kabob" is no longer a challenge advancementTechnical changes in Minecraft 1.21.11 pre1The Data Pack version is now 94.0The Resource Pack version is now 75.0Data Pack Versions 89.0 through 94.0Item Componentsmin_reach, max_reach and hitbox_margin have been moved from minecraft:piercing_weapon and minecraft:kinetic_weapon into a new component minecraft:attack_reach to allow all melee weapon types to use themAdded minecraft:attack_rangeEnables a custom attack range when using the item.Overrides the normal entity interaction range for Player.Regular melee attack range is computed for Mobs based on the distance of the target hitbox to their hitbox. This component modifies that distance check by adjusting minimum and maximum padding for the attack hitbox.Mobs using minecraft:kinetic_weapon will have their attack range applied in the same way it applies to playersFormat: object with fieldsmin_range: float, the minimum distance in blocks from the attacker to the target to be considered validDefault value: 0.0, valid from 0.0 to 64.0max_range: float, the maximum distance in blocks from the attacker to the target to be considered validDefault value: 3.0, valid from 0.0 to 64.0hitbox_margin: float, the margin applied to the target bounding box when checking for valid hitbox collisionDefault value: 0.3, valid from 0.0 to 1.0mob_factor: float, the multiplier applied to the min_range and max_range when checking for valid distance when item is used by a mobDefault value: 1.0, valid from 0.0 to 2.0TagsItem TagsUpdated #piglin_preferred_weapons to include Golden SpearsResource Pack Versions 70.0 through 75.0Textures for the Leather Horse Armor item and equipment asset have been split into a tinted base layer and an overlay layerItem SpritesAdded new item sprites:item/leather_horse_armor_overlayTexturestexture section of *.mcmeta files has a new alpha_cutoff_bias field that controls alpha bias for cutout texturesTechnically there is no limit for this value, it can be negative as well, but it does not make sense to set this higher than 1.0 or lower than -1.0 since the texture will become either fully opaque or fully transparentDefault value for this field is 0.0, and it can be increased for textures that can become too transparent/thin at distance, or decreased if it's too "opaque"It's recommended to increment or decrease this value in fine granuality for finding the sweet spot. As an example, 0.1 is used for kelp textures in order to prevent them being fully trasparent at distanceOnly used for lower mips of cutout textures, does not change the alpha of first mip level, and has no effect on other texturesEntity TexturesAdded new entity textures:entity/equipment/horse_body/leather_overlay.pngSoundsUpdated Swim Sounds for Nautilus, Baby Nautilus, Zombie Nautilus, and Zombie NautilusRemoved sound event that is no longer used:item.underwater_saddle.equipAdded new sound events for the Nautilus:entity.baby_nautilus.ambient_landentity.baby_nautilus.death_landentity.baby_nautilus.hurt_landentity.nautilus.ambient_landentity.nautilus.dash_landentity.nautilus.dash_ready_landentity.nautilus.death_landentity.nautilus.hurt_landentity.zombie_nautilus.ambient_landentity.zombie_nautilus.dash_landentity.zombie_nautilus.dash_ready_landentity.zombie_nautilus.death_landentity.zombie_nautilus.hurt_landFixed bugs in Minecraft 1.21.11 Pre-Release 1MC-276382 - Leather horse armor leggings & helmet parts are untexturedMC-299136 - Hyper Potions (Ian Tsuchiura) is not mentioned in the credits and splash textsMC-302209 - Debug renderers stop working when changing dimensionsMC-302677 - The attack indicator does not respect spears' reachMC-302836 - The texture of zombie horses' heads is not symmetricalMC-302840 - The saddle texture on zombie horses is missing some partsMC-302882 - Piglins do not perform charge attacks when holding spears, unlike in Bedrock EditionMC-302900 - Spears' reach overrides the player's entity interaction rangeMC-303052 - Cobwebs and sweet berry bushes prevent players from lunging using spearsMC-303174 - Nautilus shell drop chance from nautiluses is unaffected by LootingMC-303467 - Zombified piglins that spawn holding golden spears and can pick up loot swap their spear for any other itemMC-303476 - Dashing on a nautilus plays an underwater sound even on landMC-303524 - Piglins that spawn holding a golden spear swap their spear with any golden itemMC-303657 - Camel husks only sink when riddenMC-303664 - Black outlines render on flat-textured blocks when mipmap levels are disabledMC-303812 - Zombies that spawn holding spears and can pick up loot swap their spear for any other itemMC-303838 - The rain overlay renders in the end while the ender dragon fog is presentMC-303846 - /gamerule does not accept full resource locations of game rulesMC-303919 - Lunge wastes durability and hunger by using it while on a ladderMC-303942 - The Mob Kabob advancement doesn't reward the player with experienceMC-303950 - Velocity no longer properly increases spear damageMC-304029 - Undead mobs no longer burn in sunlight in biomes without rain while it's rainingMC-304042 - You can get the Mob Kabob advancement by hitting an ender dragon five times in a row with the same charge attackMC-304058 - Lower fog_end_distance environment attribute values cause rain to drastically increase fog effectMC-304095 - Holding a spear prevents attack interactions with interaction entitiesMC-304116 - Entities and block entities do not fade correctly when the chunk fade setting is activeMC-304127 - The float ranges of Cubic Bézier curve arguments don't match the changelogMC-304163 - Shift-left-clicking an entity's name with advanced tooltips enabled no longer inserts the entity's UUID in the chatMC-304170 - Setting the "Music Toast" option to "Pause Menu and Toast" while music is disabled shows a music toastMC-304190 - Fish buckets have a dysfunctional consumable component nowMC-304191 - Foxes can now eat fish buckets, deleting the bucket and skipping special effectsMC-304196 - The recipe for waxed chiseled copper made from waxed copper slabs now yields two items instead of oneMC-304212 - Zombie nautiluses being ridden by mobs can still be leashed, unlike zombie horses and camel husksThat's it for Minecraft 1.21.11 pre-release 1. In the coming weeks, fans can expect Mojang to announce the release date for Mounts of Mayhem game drop. The update will likely arrive before Christmas in December like last year's The Garden Awakens game drop.