Minecraft 1.21.11 Mounts of Mayhem for Java patch notes: Nautilus, spear, new undead mobs, and more

Minecraft Mounts of Mayhem patch notes
Minecraft Mounts of Mayhem patch notes(Image via Mojang)

Minecraft Mounts of Mayhem game drop has finally rolled out for Java Edition. This update brings exciting features, ranging from a brand new tiered weapon to many new mounts for players to tame.

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The main attractions of Mounts of Mayhem are the spear, nautilus, zombie nautilus, zombie horse, camel husk, parched skeleton, and many more. Mojang has also added two new graphical options, Texture Filtering and Anisotropic Filtering, in the game settings to improve Minecraft’s appearance.

Players will face new dangerous jockey mobs in the Overworld, and defeating them will reward them with an undead mount. Read the complete changelogs for Minecraft 1.21.11 Mounts of Mayhem to find out everything that’s new and changed.

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Minecraft 1.21.11 Mounts of Mayhem patch notes

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New Features

  • Added Nautilus and Zombie Nautilus
  • Added Nautilus Armor
  • Added Spear Weapon
  • Updated advancements to include the Nautilus, the Zombie Nautilus, the Zombie Horse, the Camel Husk, and the Parched
  • Added new graphical options "Texture Filtering" and "Anisotropic Filtering"
  • Added Netherite Horse Armor that can be obtained by upgrading Diamond Horse Armor with a Smithing Table

Nautilus

Nautilus in warm ocean (Image via Mojang)
Nautilus in warm ocean (Image via Mojang)

Nautilus is a new neutral aquatic mob.

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  • Spawns in all ocean biomes
  • Attacks using a Dash attack, if provoked
  • Occasionally attacks Pufferfish within range using the Dash attack
  • Has a Dash skill similar to Camels, used by pressing the Jump button
  • Takes suffocation damage on land
  • Adds the "Breath of the Nautilus" effect to mounted players
  • Nautilus can be bred and tamed using Pufferfish or a Bucket of Pufferfish
  • Despawn naturally, however become persistent when interacted with by a player
  • A Tamed Nautilus:
  • Can be mounted using a Saddle
  • With a Saddle has a roaming restriction of 16 blocks
  • Without a Saddle has a roaming restriction of 32 blocks
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Zombie Nautilus

  • Zombie Nautilus is a new underwater mob that spawns with a Drowned rider wielding a Trident
  • Zombie Nautilus is only hostile if ridden by a hostile mob
  • Zombie Nautilus behaves similar to the Nautilus except that it cannot be bred

Coral Zombie Nautilus

Rare coral zombie nautilus (Image via Mojang)
Rare coral zombie nautilus (Image via Mojang)
  • The Zombie Nautilus has a Coral Zombie Nautilus variant that spawns in the Warm Ocean biome
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Nautilus Armor

  • Equippable on the Nautilus and Zombie Nautilus
  • Comes in Copper, Golden, Iron, Diamond and Netherite versions

Parched

Parched is a new Skeleton variant.

  • Spawns at light level 0 in Deserts replacing some of the regular Skeletons
  • Does not burn in sunlight
  • Shoots Arrows of Weakness
  • Is immune to Weakness effect
  • Has a slower rate of fire compared to normal Skeletons, similar to Bogged
  • Does not spawn in caves, following the Husk's spawning rules

Camel Husk

New camel husk and parched skeleton (Image via Mojang)
New camel husk and parched skeleton (Image via Mojang)
  • New undead Camel variant
  • Spawns a 0 light level in Deserts
  • Does not burn in sunlight
  • Spawns with two riders: A Husk wielding a Spear and a Parched
  • Do not spawn in caves, following Husks spawning rules
  • Is hostile if the rider is a hostile mob
  • Passive without a rider
  • Despawns with other hostile mobs, however becomes persistent when interacted with
  • Favorite food is Rabbit Foot
  • Cannot be bred
  • As a mount they work similar to normal Camels
  • Drops 2-3 Rotten Flesh when killed, with extra 0-1 for each level of Looting
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Also Read: Every new mob in Minecraft Mounts of Mayhem explained

Spear Weapon

  • New weapon that can be crafted in Wood, Stone, Copper, Iron, Gold, Diamond and Netherite versions
  • Each material has different stats for timing, influencing how fast they are to use
  • Has a minimum reach for damage, being too close to a target will yield no damage
  • Has extended maximum reach compared to other tools and weapons
  • Bounces back visually on hit
  • Has two attacks. Jab and Charge
  • Does not cause item interact vibrations
  • Zombies, Husks, Zombified Piglins and Piglins can spawn with the Spear
  • Golden Spear is considered a preferred weapon by Piglins
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Jab Attack

  • Quick-press primary action button to use
  • Low damage attack with knockback
  • Cooldown between attacks
  • Wooden Spears have the fastest cooldown; Netherite the slowest
  • Can hit multiple enemies
  • Does not destroy blocks

Charge Attack

  • Press and hold the secondary action button to use
  • Damage is based on Spear material, the player’s view angle, and the velocity of both the player and the target
  • While holding down the button, the attack goes through three stages before returning to idle:
  • Engaged: The Spear can deal damage, knockback, and dismount mounted enemies if the speed is above the required thresholds
  • Tired: Indicated by the Spear rotating to a vertical position and shaking. The Spear can deal damage and knockback (but not dismount) if the speed is above the required thresholds
  • Disengaged: Indicated by the Spear being lowered, pointing downwards. The Spear gives damage but not knockback or dismount if the speed is above the required threshold
  • The Spear's range when used by mobs is half of that when used by players, but they can deal damage, dismount and knockback at lower speeds than the players
  • Zombies, Husks, Zombified Piglins and Piglins know how to charge with a Spear
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Lunge Enchantment

  • Spear exclusive enchantment
  • Only works with the Jab attack
  • When doing a Jab attack with Lunge, it propels the player horizontally in the view direction
  • The view angle needs to be perfectly leveled horizontally to achieve maximum lunge distance
  • Using Lunge has a durability cost of 1 for using Lunge across all Enchantment levels
  • Using Lunge consumes hunger points by exhausting the player, similar to sprinting or jumping
  • Level 1 Lunge consumes 1 hunger point, level 2 consumes 2 hunger points, and level 3 consumes 3 hunger points
  • Lunge can only be used if the player has at least 6 hunger points in their hunger bar
  • Does not work when the player is in water or flying with Elytra
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Advancements

  • Added the "Mob Kabob" advancement for spearing 5 enemies with a Charge attack
  • Updated the "How did we get here?" advancement to include the Breath of the Nautilus effect
  • Updated the "Best Friends Forever" advancement to include the Nautilus, Zombie Nautilus, and the Zombie Horse
  • Updated the "The Parrots and the Bats" advancement to include the Nautilus
  • Updated the "Two by Two" advancement to include the Nautilus
  • Updated the "Monster Hunter" advancement to include the Zombie Nautilus, the Zombie Horse, the Camel Husk and the Parched
  • Updated the "A Throwaway Joke", "Take Aim" and "It Spreads" advancements to include the Nautilus, the Zombie Nautilus, the Zombie Horse, the Camel Husk and the Parched
  • Updated the "Oh Shiny" advancement to include the Golden Spear and Golden Nautilus Armor
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Texture Filtering

  • New option in Video Settings
  • Controls the method used to sample textures when they are viewed at an angle or from a distance
  • Available values are "None", "RGSS", and "Anisotropic"
  • The default depends on your graphics preset and hardware
  • "RGSS" (Rotated Grid Super Sampling) is a shader-based filtering method that improves texture clarity at a moderate performance cost
  • This is available on all hardware
  • "Anisotropic" is a hardware-based filtering method that provides the best texture clarity
  • The maximum anisotropy may be "2x", "4x", and "8x", controllable by a separate slider
  • If your hardware does not support it, Anisotropic Filtering will do nothing
  • This significantly impacts video memory usage (especially combined with a high mipmap count)
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Changes in Minecraft Mounts of Mayhem

  • Zombies, Husks, Piglins and Zombified Piglins can now hold Spears
  • Piglins now consider Golden Spears as one of the items they like
  • Parrots can now mimic the sounds of Zombie Nautilus, Zombie Horse, Camel Husk and Parched
  • Items will no longer "bob" whenever their durability changes, such as when losing durability from an attack, or repaired by Mending
  • Some changes were made to debug renderers
  • Graphics modes "Fast", "Fancy", and "Fabulous!" have been replaced with graphics presets with the same names
  • Cloud movement is now the same for all players on a server
  • Netherite Armor points have been increased for the Body slot from 11 to 19
  • All blocks in the world now have mipmaps applied if enabled in video settings
  • Blocks that did not have mipmaps before, such as different vines, rails, folliage (apart from leaves) and more should look better from higher distances
  • Client FPS is expected to be higher for most players
  • Underwater biome fog color and fog distance is now blended based on the player's position between biomes, similarly to regular biome fog and sky colors
  • Environmental Fog in the Nether is no longer dependent on the render distance setting, and will consistently be applied from 10 to 96 blocks
  • Horses, Mules, Donkeys, and Camels no longer sink in water while ridden by a player
  • Chunks now fade in instead of appearing out of nowhere, with the fade-in time adjustable through Video Settings
  • Bats no longer spawn more frequently and in higher light levels between October 20 and November 3
  • The color of the sky during sunrises and sunsets is now affected by rain and thunder
  • Horses, Mules, Donkeys, Camels, Zombie Horses and Camel Husks will not panic if controlled by Mobs
  • Spawn Eggs have been reorganized into groups in the Creative Inventory
  • Mobs no longer spawn during chunk generation when the minecraft:spawn_mobs game rule is set to false
  • When the "See-Through Leaves" video setting is disabled, the gaps between leaves are now dark green instead of black
  • Turning the "See-Through Leaves" video setting off now gives a bigger performance boost than before
  • Added splash text "One does not simply walk to the Far Lands"
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Developer’s Note: This statement was proven false on October 4, 2025.
  • Tamed horses no longer run into cacti or sweet berry bushes

Zombie Horse

  • Zombie Horses now spawn naturally
  • Zombie Horses spawn in darkness, and burn in sunlight like other undead mobs
  • Zombie Horses count towards the hostile mob cap and spawn with other hostile mobs
  • Zombie Horses do not display any hostile behavior towards players. Their hostility resides solely in their Zombie rider
  • Zombie Horses can be leashed when its mob jockey is removed
  • Zombie Horses despawn like other hostile mobs
  • However, they become persistent when interacted with by a player
  • Zombie Horses can be tamed in the same fashion as regular Horses, and can then be mounted and controlled by a player
  • Zombie Horses can be healed and tempted using Red Mushrooms
  • Tamed Zombie Horses can be equipped with a Saddle and Horse Armor
  • Horse Armor protects Zombie Horses from sunlight damage
  • Zombie Horses have 25 health points (12.5 hearts) of health
  • Zombie Horses have variable movement speed and jump strength, determined when they spawn
  • Zombie Horses drops 2-3 Rotten Flesh when killed, with extra 0-1 for each level of Looting
  • Zombies riding Zombie Horses now have a chance of dropping a Red Mushroom on death
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Mob Spawning

  • Zombie Horses now has a chance to spawn in plains and savanna biome types, with a zombie rider holding an iron spear

World Generation

  • Added various spears to various loot chests around the world
  • Iron Spears can be found in Buried Treasure chests
  • Copper and Iron Spears can be found in Weaponsmith chests in villages
  • Stone Spears can be found in Ocean Ruin chests
  • Diamond Spears can be found in Bastion Remnant and End City chests
  • Copper, Iron, Golden, and Diamond Nautilus Armor now have a chance to be found in the Chests for the following Structures:
  • Buried Treasure
  • Ocean Ruins
  • Shipwreck
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Status Effects

  • Added Breath of the Nautilus effect
  • Effect that affects mounted players
  • Pauses player oxygen consumption (but does not replenish oxygen)

Minor Tweaks to Blocks, Items and Entities

Items

  • Spawn Eggs are now sorted thematically in the Creative Inventory, according to the following categories:
  • Overworld
  • Farm Animals
  • Mounts
  • Pets
  • Wild Animals
  • Aquatic
  • Miscellaneous
  • Golems
  • Villagers
  • Undead
  • Spiders
  • Monsters
  • Illagers
  • Nether
  • The End

Sounds

  • Anvil destroy, land, place and use sounds now play at a slightly lower volume

Accessibility

  • Keys used to access debug features can now be rebound
  • It is part of a new Debug category in the Key Binds screen
  • The F3 + Q keybind to display a debug help message in chat has been removed
  • The debug modifier key can be bound separately from the debug overlay key
  • The key to toggle GUI can now be rebound
  • The key to toggle spectator shader effects, such as when spectating an enderman, can now be rebound
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Input

Several uses of the cmd key on Mac have been rebound to ctrl:

  • The input modfier to drop all items
  • The input modfier to include all the data when picking a block
  • The input modfier to change GUI scale in the Video Settings screen
  • Stopping the recipe book from cycling through variations of items

Performance Improvements

Debug Renderer Changes

  • Same as before, do not treat debug renderers as supported features, they are there only to aid with development
  • More debug renderers are now available through the Debug Settings screen
  • Some existing renderers were improved
  • The performance of debug renderers has been significantly improved
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Graphics Presets

  • Settings on the Video Settings screen have been reordered and split into 3 sections: "Display", "Quality & Performance", and "Preferences"
  • The following settings that were duplicating accessibility settings have been removed from the Video Settings screen:
  • "View Bobbing"
  • "Glint Speed"
  • "Glint Strength"
  • "FOV Effects"
  • "Distortion Effects"
  • Tweaks that were previously hidden behind the "Graphics" setting have been split out to be configurable independently:
  • "See-Through Leaves"
  • "Show Vignette"
  • "Weather Effect Radius" configures the distance in blocks within which rain and snow are visible
  • "Improved Transparency" resolves some of the transparent geometry rendering issues at a significant GPU cost, previously was hidden behind "Fabulous!"
  • A new "Preset" slider was added to the top of the "Quality & Performance" section
  • Presets, as you would expect based on gaming industry standard, control most of the "Quality & Performance" settings at once, not only the ones that were previously hidden behind the "Graphics" setting
  • Available presets are "Fast", "Fancy", "Fabulous!" and "Custom"
  • The default preset is "Fancy" for new players
  • But for players who are upgrading to this version the preset will be set to "Custom" to preserve your current configuration
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UI

  • Menu sliders will now "stick" to the closest available value when you release them after dragging with a mouse
  • When using keyboard to change slider values, arrow keys will now move the slider to the next available value, not by one pixel as before
  • The inF3 button in the Debug Option screen has been renamed to inOverlay
  • The Single Biome Customization screen now has a search box
  • The language selection screen now has a search box to filter languages
  • Renamed the "Show Music Toast" option to "Music Toast"
  • Added a third state to the "Music Toast" option, allowing it to only be shown in the pause menu
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Fixed bugs in Minecraft 1.21.11

  • MC-2791 - The player model in the inventory screen renders in the wrong orientation when it's not standing up straight
  • MC-22882 - Ctrl + Q doesn't work on Mac
  • MC-53491 - The world border can change in size when the game is paused
  • MC-54988 - World border "warning" effect is not shown when graphics setting is set to "Fast"
  • MC-54989 - Sliders can be moved to positions between available values
  • MC-73186 - Gaps between the faces of item models and complex block models
  • MC-80476 - On macOS, the "drop item stack" shortcut conflicts with the "quit Minecraft" shortcut
  • MC-114265 - Mipmaps are too dark around transparent edges in textures (e.g. side of grass)
  • MC-146862 - Long effect names cause text to appear outside the effect box
  • MC-147718 - F1, F3, F3+[char] combos cannot be rebound
  • MC-149630 - Some particles have very thin, vertical lines that flash in and out around the particles
  • MC-154651 - Boats and rafts can break off paintings and item frames
  • MC-159275 - Map player markers on maps of the nether don't rotate when doDaylightCycle is disabled
  • MC-162573 - A white outline is rendered on composters' edges when viewed from far away
  • MC-171688 - Invisibility status of LivingEntity is not updated when ActiveEffects are modified directly
  • MC-179383 - Leaves not culled with graphics set to Fast
  • MC-188602 - In non-natural custom dimensions, if "bed_works" is set to true, beds cannot be used to skip the night or set the spawn point
  • MC-189837 - Nether fog is dark after rejoining a world that is thunder storming in the Overworld
  • MC-195505 - Short grass is unaffected by mipmap levels
  • MC-199467 - Certain entity animations stop after they've existed in world for too long
  • MC-234358 - Moiré patterns / aliasing on certain objects when viewed from a distance
  • MC-237158 - Magma blocks can generate on the ceilings of caves below aquifers
  • MC-238715 - The "minecraft:block.chest.locked" sound cannot be heard by other players when attempting to open locked blocks
  • MC-241321 - Darkness vignette effect is not shown when graphics setting is set to "Fast"
  • MC-245854 - Fast graphics description is slightly misleading
  • MC-245895 - View Bobbing stops working after long elytra flight
  • MC-248499 - Potion UIs displayed within the inventory don't have cyan outlines if the effects are granted by beacons or conduits
  • MC-259368 - Z-fighting occurs on trimmed armor items
  • MC-263562 - World types in Realms backup info screen are untranslatable
  • MC-264151 - Glass blocks do not use mipmapping, but glass panes do
  • MC-266425 - Recipes for new waxed copper blocks are not grouped
  • MC-267364 - Teleporting in the air is considered flying by server
  • MC-269295 - Jump bar progress renders unused pixels from dynamic texture atlas
  • MC-271729 - Armadillo scute drops are not affected by the mob_drops game rule
  • MC-271938 - Mace smash attack can push players in creative mode that are flying
  • MC-271941 - Music discs can sometimes spawn inside jukeboxes when ejected from them
  • MC-274828 - Horse armor item and entity model tint affects the entirety of the textures
  • MC-276382 - Leather horse armor leggings & helmet parts are untextured
  • MC-276445 - Highlighted text within the anvil and creative inventory interfaces renders blue making it difficult to read
  • MC-277768 - Mipmapping no longer affects items
  • MC-278742 - Creakings cannot be ridden by any entities using commands
  • MC-279076 - Certain mobs will always retarget the player upon reloading the chunks, regardless of distance or gamemode
  • MC-295949 - Flying through vines with an elytra cancels the flight
  • MC-296952 - F4 key to toggle shaders cannot be rebound
  • MC-297328 - Unloading and reloading an area causes invisible entities to be visible until you get close enough.
  • MC-297367 - Checkbox filled status isn't narrated
  • MC-298405 - Text components in the "label" of input controls in dialogs don't support "hover_event"
  • MC-298767 - Piercing arrows phase through mobs that are in the same block
  • MC-298915 - Multishot crossbows loaded in survival or adventure mode show their secondary charged projectiles on a separate line in the tooltip
  • MC-298942 - Character body moves instead of the head when riding a happy ghast
  • MC-299136 - Hyper Potions (Ian Tsuchiura) is not mentioned in the credits and splash texts
  • MC-299196 - Waypoints fade out when an advancement is granted
  • MC-299876 - Labels for booleans within dialogs are rendered in a slightly different shade of white than normal
  • MC-300588 - Waypoint modifications reset upon death
  • MC-300642 - When texture atlases are large, gaps are rendered between blocks that have a low resolution
  • MC-300979 - The movement and duration messages in the demo introduction screen now have a text shadow
  • MC-301127 - Music stops and restarts when trying to connect to a server when the music frequency is set to constant
  • MC-301271 - Object text components do not render in some places unless there are text glyphs on the same line
  • MC-301311 - The “Transfer Now” button no longer renders highlighted when the java realms information box is selected
  • MC-301424 - entity_data item component detection is broken in resource packs
  • MC-301516 - The mouse cursor doesn’t change to the hand shape when hovering over tabs in the “Create New World” menu and similar screens
  • MC-301517 - The mouse cursor doesn’t change to the hand shape when hovering over arrows in the singleplayer, multiplayer, resource packs, and data packs menus
  • MC-301518 - The mouse cursor doesn’t change to the hand shape when hovering over checkboxes
  • MC-301520 - The mouse cursor doesn’t change to the hand shape when hovering over the difficulty lock button
  • MC-301527 - The mouse cursor doesn’t change to the resize shape when scrolling in the advancements menu
  • MC-301557 - The shading direction of the bolts on single and large copper chests does not match
  • MC-301595 - Music toasts briefly appear in the pause menu after a song has finished
  • MC-301632 - Comparators measuring jukeboxes do not update when a music disc is taken out of a jukebox if the music disc has already finished its song
  • MC-301754 - The hand animation plays when right-clicking shelves with nothing in your hand
  • MC-301756 - The “This is a Snapshot Realm…” box outline is rendered above the delete realm interface
  • MC-301763 - The outline of the “Invited” element within the realms “Players” tab renders above other tabs when selected and when a scroll bar is present
  • MC-301805 - Selected item outline on statistics screen renders outside of scissor area
  • MC-301879 - Double weathered and waxed weathered copper chests' bottom texture looks off compared to the other variants
  • MC-301988 - Buttons in the telemetry screen are not aligned properly in some languages
  • MC-302030 - Setting commandBlocksEnabled to false prevents command blocks from being edited
  • MC-302071 - Single and double copper chests have inconsistent side textures
  • MC-302111 - Elements within the resource pack and data pack menus are not selected in order when using the TAB key
  • MC-302184 - Copper golems in cave/void air never turn into statues
  • MC-302209 - Debug renderers stop working when changing dimensions
  • MC-302246 - Sprite object component does not render in server list depending on component tree
  • MC-302254 - Cursor changes do not work for command suggestions
  • MC-302288 - All shelves have the oak tan map color
  • MC-302325 - When the player toggles a debug renderer using its hotkey (F3+B, F3+G) while in the debug options screen, the corresponding entry is not updated
  • MC-302338 - The narrator button in the Accessibility Settings menu doesn't update upon pressing Ctrl+B
  • MC-302362 - Clicking on "Singleplayer" or "Multiplayer" in the main menu then immediately clicking on a world or server joins it even when not clicking the play button
  • MC-302409 - Lightning that strikes waxed lightning rods do not deoxidize nearby unwaxed copper blocks
  • MC-302469 - Creepers at the player's exact position with an explosion radius of 0 set the player's velocity to NaN
  • MC-302477 - Loot tables stopped supporting SNBT as entity data
  • MC-302482 - Resource and data pack names can overlap selection boxes when the scroll bar is present
  • MC-302493 - The mouse cursor doesn't change to the hand shape when hovering over the close button in the "Add Realm" screen
  • MC-302516 - Zombie villagers spawn as the variant matching the biome at 0, 0, 0
  • MC-302549 - Server main thread deadlock during respawn position resolution when the entire world spawn radius is filled with fluids
  • MC-302601 - A white outline is rendered on anvils' top texture when viewed from far away
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Other than these, there are many technical features and changes in the Minecraft 1.21.11 update. Players interested in the technical aspects of the update can check the official patch notes for a better understanding.

Related: How to download Minecraft 1.21.11 update for Java Edition

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Edited by Manish Kumar Choudhary
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