Warhammer 40k Space Marine 2 Reclamation update 11.0 patch notes revealed

(Image via Focus Entertainment)
Warhammer 40k Space Marine 2 Reclamation update 11.0 is now live (Image via Focus Entertainment)

With the blessings of The Emperor, the Warhammer 40k Space Marine 2 Reclamation update 11.0 has finally been revealed, and there's a lot of new content to behold. Aside from a brand new Operation, there are a lot of new items to try out as well.

Ad

If Operations is not your thing, there's a new Tyranid Boss to hunt. Use the new tactical assets at your disposal to make short work of this new xeo threat. That being said, here's a list of everything new in the Warhammer 40k Space Marine 2 Reclamation update 11.0.


Warhammer 40k Space Marine 2 Reclamation update 11.0 patch notes

New features listed in the Warhammer 40k Space Marine 2 Reclamation update 11.0 patch notes

Ad
New features coming in the Warhammer 40k Space Marine 2 Reclamation update 11.0 (Image via Focus Entertainment)
New features coming in the Warhammer 40k Space Marine 2 Reclamation update 11.0 (Image via Focus Entertainment)

Looking for Crossword hints & solutions? Check out latest NYT Mini Crossword Answers, LA Times Crossword Answers, and Atlantic Crossword Answers

The Warhammer 40k Space Marine 2 Reclamation update 11.0 includes a bunch of new additions, including a new PvE Map called Reclamation, new PvE equipment, Battlefield Conditions, and much more. Here's what to expect.

Ad

New PvE map: Reclamation

  • Operation Reclamation takes place in orbit above the planet Avarax.
  • A squad of Space Marines is deployed to a critically damaged Imperial cruiser to purge it of Tyranid infestation. However, as the mission unfolds, the objectives begin to shift.

New PvE Equipment: Sanctified Wrath

  • Upon use, the player's melee damage is increased by 25% for 15 seconds, and the player is immune to knockbacks. When used, enemies within a small radius are pushed back.
Ad

New Battlefield Conditions

  • More than 40 new Battlefield Conditions have been added.

New Heroic Items

Added 6 Heroic Weapons and 8 Armour Pieces to unlock with Accolades. Here is the list:

Weapons:

  • Retribution's Bequest (Heavy Bolt Pistol)
  • Chains of Duty (Heavy Bolter)
  • Wrapped (Instigator Bolt Carbine)
  • Wrapped (Bolt Sniper Rifle)
  • Death's Grasp (Power Fist)
  • Storm's Dominion (Thunder Hammer)

Armour Pieces:

  • Mark VII Helm
  • Artificer Mark X Helm
  • Black Templars Artificer Mark X Helm
  • Mark VI Corvus Veteran Helm
  • Veteran Molecular Bonding Studs R. Pauldron
  • Honourific Gem R. Pauldron
  • Cameleoline Shroud R. Pauldron
  • Veteran’s Shroud R. Pauldron
Ad

New Season Pass Content

  • Blood Angels Champion pack added (Tactical Champion + Jump Pack for Assault + Signature Chainsword Skin)
  • Salamanders Cosmetic Pack added.

Chaos Customisation (PvP)

  • Customisation of Chaos classes is now available using armour parts from sets.

Gameplay and balancing tweaks listed in the Warhammer 40k Space Marine 2 Reclamation update 11.0

Balances introduced with the Warhammer 40k Space Marine 2 Reclamation update 11.0 (Image via Focus Entertainment)
Balances introduced with the Warhammer 40k Space Marine 2 Reclamation update 11.0 (Image via Focus Entertainment)

The Warhammer 40k Space Marine 2 Reclamation update 11.0 introduces a plethora of gameplay and balance tweaks that should spruce up your xeno-slaying experience. Here is the list of changes.

Ad

Assault Class - New Feature

  • Added a set of Jump Pack Dash attacks for Assault, that are much quicker and responsive than normal sprint attacks. Dash attacks should be affected by all perks that affect Sprint attacks as well. Jump Dash attacks deal 50% more damage

Power Axe:

  • Chained Whirl Slash now can be performed after Overhead Strike.
  • Overhead Strike damage is increased by 50%.
  • Perk "Riposte" became a default behaviour - After performing a Power Backstep, hold attack to perform an Overhead Strike.
  • Perk "Riposte" is changed - Overhead strike damage after Backstep is doubled.
  • Blocking versions can now enter Power Stance.
Ad

Heroic Double Edge Relic (Chainsword):

  • "Trampling Stride" Perk now works with a Heroic Perk Combo.
  • Double Heavy Combo now can be performed after a Whirl Slash sprint attack.

Heroic Power Gladius (Power Knife):

  • Damage buff now lasts for 1 second after the first instance of damage instead of being wasted on a single enemy.

Heavy Bolt Rifle:

  • Base damage increased by 13%.

Heroic Combi-Melta (Bolt Rifle):

  • Increase damage by 15% for both Bolter and Melta firing modes.
Ad

Multi-Melta:

  • The change allowing the player to shoot from the standing position immediately after firing from the blind (removing the previous delay) has been reverted. The interval between shots is now enforced when transitioning to the standing position.

Bolt Pistol:

  • Base damage increased by 13.5%.

Volkite Pistol:

  • Base damage and volkite explosion damage increased by 10%.

Heroic Heavy Bolt Pistol:

  • Increase Gun Strike damage by 20%.
  • Add 6 ammo to max capacity.
  • Heroic perk will now instantly kill enemy enemies that are calling for reinforcement.
Ad

Heroic Sniper Bolt Rifle:

  • All ammo restore perks will not trigger when using this weapon.

Heroic Thunder Hammer:

  • Assault's Ground Pound will also spawn a shock zone.

Heroic Power Fist:

  • Damage bonus for light attacks is increased to 200%.
  • Increase radius for heroic perk activation to 15 meters.
  • Issue Fixed: Sometimes the perk didn't activate properly.

Heroic Heavy Bolter:

  • Works like a fencing weapon as originally intended.
  • Fixed UI display of accuracy value.
Ad

Tactical Class (Rework)

  • Signal Jammer: The perk has been reworked. After marking an enemy with Auspex Scan, other enemies cannot call for reinforcement and automatically explode upon attempting to do so for 90 seconds.

Sniper Class (Rework)

  • Precision Targeting: Now perk works against Extremis and Terminus-level enemies.
  • Guardian Protocol: Removed cooldown.
  • Ambush: Now also slows down nearby enemies for 10 sec.

Bulwark

  • Emergency Countermeasure: Cooldown is decreased from 90 to 45 seconds.

Vanguard

  • Grapnel Launcher damage now scales based on difficulty.
  • Retribution: The perk has been reworked. “When your Ranged weapon’s magazine is empty, Melee Damage increases by 25%.”
  • Moving Target: The perk has been reworked.Killing an enemy at a range of 30m or more restores Ability Charge by 5%.
  • Tenacity: The perk has been reworked. After a Ranged kill Majoris-level or higher enemy, Diving Kick's Damage increases by 130%. Cooldown 15 seconds.
  • Collateral Damage: Increase damage by Diving Kick to 50%.
  • Inner Fire: Now works according to description.
Ad

Assault

  • Act of Attrition: The perk has been reworked. Enemies hit by Damage from Melee Attacks executed while sprinting or dashing Melee Attacks take 25% more Damage for 5 seconds.

Battlefield Conditions

Battlefield Condition tweaks listed in the Warhammer 40k Space Marine 2 Reclamation update 11.0 (Image via Focus Entertainment)
Battlefield Condition tweaks listed in the Warhammer 40k Space Marine 2 Reclamation update 11.0 (Image via Focus Entertainment)

As per the Warhammer 40k Space Marine 2 Reclamation update 11.0, Battlefield Conditions have been tweaked. This should provide more of a challenge to elites and balance out things to a certain extent. Here's what to expect:

Ad

  • Great Responsibility: Increased HP bonus from 100% to 150%.
  • Retirement Barge: Reduced HP debuff from 66% to 50%.
  • Poorly Fit Suit: Reduced damage by 33%.
  • Equipment Malfunction: restricted from appearing on the Exfiltration mission.
  • Surgical Strike: Buffed damage by 15%.
  • Extreme Challenge: Increased Extremis enemies spawn cooldown.

Gameplay QoL

Gameplay QoL changes listed in the Warhammer 40k Space Marine 2 Reclamation update 11.0 (Image via Focus Entertainment)
Gameplay QoL changes listed in the Warhammer 40k Space Marine 2 Reclamation update 11.0 (Image via Focus Entertainment)

The Warhammer 40k Space Marine 2 Reclamation update 11.0 also brings quality of life changes to the game. This is spread out over general gameplay, AI, customisation, levels, general fixes, and tech. Here are the changes you can expect.

Ad

QoLs

  • Increased netcode damage cap.
  • Sniper damage buff from Cloak Ability lasts a little bit longer to fully affect entire burst and full auto weapons.
  • Improved sound indication for unparriable attacks.
  • Pyrecannon Heavy Stance behavior with sprint now matches other heavy weapons.

AI

  • Chaos Spawn: Fixed headshots not registering for client side hit detection weapons.
  • Vortex Beast: Added headshot area.
  • Lots of minor fixes with animations.

Customization

  • Bots use player class customisation.
  • Added sorting armour parts by rarity.
  • Fixed: Black Templar Champion now chains his Power Sword properly.
  • Lots of minor customisation fixes.
Ad

Levels

  • Lots of minor fixes with level geometry.

General Fixes

  • Fixed: Vanguard - The ‘Restless Fortitude’ perk does not activate when finishing off an enemy with the Grapnel Launcher.
  • Fixed: Sniper ability stops recharging and working completely until the end of the match after getting hit during its activation in rare cases.
  • Fixed: Player can't use gun strike on Lictor after perfect dodge in some rare cases.
  • Fixed: Assault's class perk "Overcharge" does not increase the damage of charged attacks for any weapon except Thunder Hammer.
  • Fixed: Combat Knife - "Combined Onslaught" and "Heavy Onslaught" perks do not apply to dash attacks.
  • Fixed: Combat Knife - "Shadow Stab" is affected by the "Combined Onslaught" perk instead of "Heavy Onslaught" despite being a heavy attack.
  • Fixed: Combat Knife - "Combined Onslaught" and "Heavy Onslaught" perks do not apply to dash attacks.
  • Fixed: Power Sword - With Speed Restoration perk equipped, contested health restoration values are swapped between power and speed mode's second hits in a combo.
  • Fixed: Power Sword - Power restoration does not apply the restoration bonus to the 4th attack from Slashing Blade perk.
  • Fixed: Power sword - The 3rd attack in the light combo misses in some cases.
  • Fixed: Thunder Hammer - Assault's class perk Overcharge doesn't buff second ground slam attack when Seismic Chain weapon perk is picked.
  • Fixed: Thunder Hammer - Assault's class perk Overcharge doesn't give a 25 percent buff for aftershock attack when Aftershock Improved weapon perk is picked.
  • Fixed: Thunder Hammer perk After Aftershock doesn't give a 10 percent melee damage buff when Aftershock Improved perk is picked.
  • Lots of minor bug fixes.
  • Lots of minor localisation bug fixes.
  • Lots of minor UI and sound fixes.
Ad

Tech

  • Memory optimizations.
  • Crash fixes and general stability improvements.
  • General connectivity improvements.

Read more articles here:

Are you stuck on today's Wordle? Our Wordle Solver will help you find the answer.

Quick Links

Edited by Matthew Wilkins
Sportskeeda logo
Close menu
WWE
WWE
NBA
NBA
NFL
NFL
MMA
MMA
Tennis
Tennis
NHL
NHL
Golf
Golf
MLB
MLB
Soccer
Soccer
F1
F1
WNBA
WNBA
down arrow icon
More
bell-icon Manage notifications