League of Legends patch 25.22 notes: Aurelion Sol buffs, Phase Rush nerfs, and more

All changes in League of Legends patch 25.21 notes revealed
All changes in League of Legends patch 25.21 notes revealed (Image via Riot Games)

League of Legends patch 25.22 notes were out on November 5, 2025. This update mostly balances runes on the Summoner's Rift. While some of the underused runes are being greatly enhanced, there are also nerfs to overly popular ones. Nonetheless, numerous champions like LeBlanc, Talon, Yone, and Blitzcrank are also set to receive adjustments.

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Here are the alterations in the League of Legends patch 25.22.


Champion buffs in League of Legends patch 25.22

All buffs, nerfs, and adjustments in League of Legends patch 25.22 (Image via Riot Games)
All buffs, nerfs, and adjustments in League of Legends patch 25.22 (Image via Riot Games)

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1) Aurelion Sol

Base Stats

  • Movement Speed: 335 ⇒ 340

Q - Breath of Light

  • Initial Mana Cost per Second: 35 / 40 / 45 / 50 / 55 ⇒ 30 / 35 / 40 / 45 / 50

2) Blitzcrank

E - Power Fist

  • Cooldown: 9 / 8 / 7 / 6 / 5 ⇒ 7 / 6.5 / 6 / 5.5 / 5

3) Yone

Q - Mortal Steel

  • Base Damage: 20 / 45 / 70 / 95 / 120 ⇒ 25 / 50 / 75 / 100 / 125

Champion nerfs in League of Legends patch 25.22

1) Akshan

Base Stats

  • Base Health: 630 ⇒ 610

Q - Avengerang

  • Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 ⇒ 9 / 8 / 7 / 6 / 5 seconds

2) LeBlanc

Base Stats

  • Health Growth: 111 ⇒ 108
  • Armor Growth: 4.7 ⇒ 4.2

3) Talon

Passive - Noxian Diplomacy

  • Damage to Monsters: 110% ⇒ 100%

Champion adjustments in League of Legends patch 25.22

1) Skarner

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Base Stats

  • AD Growth: 3 ⇒ 4

Q - Shattered Earth / Upheaval

  • Bonus AD Ratio: 80% ⇒ 90%
  • Cooldown Timer: Starts on first cast ⇒ Starts on last offensive Q action
  • Cooldown: 13 / 11.5 / 10 / 8.5 / 7 ⇒ 8 / 7 / 6 / 5 / 4 seconds

E - Ixtal’s Impact

  • Damage: Added a 120% bonus AD ratio

R - Impale

  • Cast Time: 0.65 ⇒ 0.75 seconds

2) Volibear

Base Stats

  • Base Armor: 31 ⇒ 55
  • Base Attack Damage: 60 ⇒ 62

Q - Thundering Smash

  • Minimum Movement Speed: 12 / 16 / 20 / 24 / 28% ⇒ 12 / 15.5 / 19 / 22.5 / 26%
  • Maximum Movement Speed: 24 / 32 / 40 / 48 / 56% ⇒ 24 / 31 / 38 / 45 / 52%

E - Sky Splitter

  • Damage Cap Against Non-Champions: 650 ⇒ 190 / 305 / 420 / 535 / 650 (+ 70% AP)

Also read: LoL Worlds 2025 Playoff Stage schedule

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System changes in League of Legends patch 25.22

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Rune changes in League of Legends patch 25.22

1) Biscuit Delivery

  • Minimum Health Regeneration: 20 (+ 2% Maximum Health) ⇒ 20 (+ 1.5% Maximum Health)

2) Cash Back

  • Rebate on Legendary Item Purchases: 6% ⇒ 8%

3) Guardian

  • Shield: 45-150 (+ 15% AP) (+ 5% bonus HP) ⇒ 45-180 (+ 25% AP) (+ 5% bonus HP)

4) Hail of Blades

  • Bonus Attack Speed (Melee Champions): 140% ⇒ 160% (Note: Ranged champion attack speed unchanged at 80%.)

5) Legend: Bloodline

  • Life Steal per Stack: 0.35% (5.25% maximum) ⇒ 0.4% (6% maximum)

6) Movement Speed Shard

  • Movement Speed: 2% ⇒ 2.5%

7) Nimbus Cloak

  • Bonus Movement Speed: 14 / 32 / 40% ⇒ 15 / 35 / 45%

8) Phase Rush

  • Slow Resistance: 75% ⇒ 50%

9) Tenacity Shard

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  • Tenacity and Slow Resistance: 10% ⇒ 15%

10) Triple Tonic

  • Elixir of Avarice Bonus Gold: 40 ⇒ 60
  • Elixir of Force Adaptive Force: 20 ⇒ 30

Bug fixes in League of Legends patch 25.22

Bug fixes

  • Fixed a bug where if both teams /unpause a paused Custom Game, the countdown timer would be skipped.
  • Fixed a bug that would sometimes cause Bot names to be blank on the Custom Game Lobby screen.
  • Fixed a bug that caused Sona’s E self-haste SFX to play twice at the same time.
  • Fixed a bug that caused Kindred’s R and W SFX to play based on positioning instead of in stereo.
  • Fixed a bug that caused Garen’s W SFX to not play correctly.
  • Fixed a bug that caused Aurora’s E VFX to not be differentiated between her allies’ and enemies' POV.
  • Fixed a bug that caused Zoe’s idle Yoyo SFX to not play at the end of her taunt and spawn-in animations.
  • Fixed a bug that caused Rengar to not correctly trigger Profane Hydra’s VFX if he used his passive to proc it.
  • Fixed a bug that caused Riven’s 3rd Q knockup to be cut short if the enemy target was hugging a wall.
  • Fixed a bug that caused Aurora’s map spirits to be partially visible to other champions.
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Kai'Sa audio update

  • Kai'Sa has received an audio update because TKTKTK
  • Base, Bullet Angel, Arcade, K/DA ALL OUT, Lagoon Dragon, Star Guardian, Inkshadow, Heavenscale, Dark Star, Risen, and Immortal Legend Kai'Sa.
  • Passive - Fixed Evolve sound playing double for the Kai'Sa player. Also, others around Kai'Sa will hear the Evolve SFX fade out more naturally.
  • Q - Fixed the SFX to correctly play for hitting single or multiple targets
  • For Risen and Immortal Legend Kai'Sa, the Passive now correctly plays a Stereo SFX for Kai'Sa when evolving. Additionally, an issue with the taunt has been fixed so that the kill counter SFX now plays correctly.
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Edited by Debayan Saha
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