The Wanted System in Where Winds Meet is a full simulation of law, reputation, public witnesses, and consequences woven directly into the open world. The game treats crime as part of everyday exploration. You can be flagged for breaking objects, upsetting merchants, or simply hitting the wrong target.
Even small mistakes can escalate into full arrests, prison time, or public atonement. That said, here is how Wanted System in Where Winds Meet works.
Wanted System in Where Winds Meet explained
Wanted System in Where Winds Meet treats crime much more broadly than most RPGs. The moment you harm someone or damage something in view of NPCs, the game flags you.
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- Harming NPCs: Attacking villagers, guards, or even animals counts as a major crime. The world reacts harshly to violence, and the system doesn’t care if it was intentional or accidental.
- Vandalism and property damage: Breaking crates, damaging items in markets, or destroying someone’s belongings also counts. At first these objects look untargetable, but if you hit them with enough force they break and the game treats that as vandalism. It’s less severe than harming someone, but it still stains your honor.
How do you become officially Wanted in Where Winds Meet
Breaking the law isn’t enough. You only become a wanted criminal once the crime is reported and you run from the arrest. Here’s the order of events:
- You commit a crime.
- NPCs witness it.
- Someone reports it to the authorities.
- Guards or officers arrive to arrest you.
- If you flee instead of surrendering, your Wanted status activates.
The more crimes you commit and the more escapes you perform, the harder the pursuit becomes. Guards become faster, more aggressive, and less forgiving. Even if your honor interface looks clean days later, the system still remembers your history and repeat offenders get punished more severely.
Arrests, jail time, and punishments

If the guards catch you, the game hands out real penalties depending on how serious your crimes were and how many times you’ve offended.
1) First major offense
- Sent to Jail.
- Must wait 15 minutes in real time to complete the sentence.
2) Second major offense
- Sent to a corrective facility.
- Must work for the full duration of a roughly 30-minute sentence.
- Includes labor tasks you must complete before you’re released.
3) The Pardon Parade, the alternative punishment
If you don’t want to sit through a long sentence, you can choose the Parade instead. The Parade:
- Reduces jail time to 10 minutes.
- You are marched through the streets, publicly shamed, and thrown food.
- Your character takes no actual damage.
- No penalties after it ends.
It’s humiliating, but mechanically harmless and faster than jail.
Atonement, maintaining honor, and false accusations
For minor offenses like vandalism, the game gives you a way to fix your mistake. A Self-repair prompt appears in the world, letting you clean up or fix the damage you caused. Completing this removes the violation before it escalates.
NPCs may occasionally report crimes you didn’t commit. Even though these aren’t real violations, the game still treats them as such. To clear your honor, you must:
- Turn yourself in, or
- Perform the atonement tasks linked to the accusation
These are never as severe as punishments for murder or violence, but ignoring them can still cause trouble later.
How to keep your honor clean in Where Winds Meet
The most reliable method is simple: don’t break the law. If you avoid attacking civilians, don’t hit animals, and don’t smash random objects, your honor never drops and no reports will be filed against you.
But since open-world chaos sometimes happens by accident, learning how the Wanted System in Where Winds Meet works helps prevent a small slip from becoming a larger penalty.
If this article is to your liking, you can check other Where Winds Meet content below:
- How to unlock Strategic Sword in Where Winds Meet
- Where Winds Meet walkthrough: Gathering of Heroes (Universal Furnace)
- How to unlock and use Internal Arts in Where Winds Meet
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