There are seven weapon types in Where Winds Meet, and some of them have multiple Martial Art Paths that give these weapons unique skill sets. Furthermore, you can wield up to two weapons at the same time by equipping one weapon in your primary slot and the other in the secondary slot. You can switch between them any time during combat.
This article provides a simple guide explaining all the weapon types and the different Martial Art Paths in Where Winds Meet.
Where Winds Meet: All 7 weapon types and Martial Art Paths explained
1) Sword

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The Sword has the following Martial Art Paths and skills in Where Winds Meet:
The Nameless Sword focuses on mobility and dealing high single-target damage. You can also close the gap between yourself and the enemy by using the dash attack, or you can dodge backward while still dealing some damage. The Nameless Sword also allows you to use a slash attack that grants a Qi Shield that lasts three seconds.
Meanwhile, the Strategic Sword allows you to inflict the Bleeding Damage effect on enemies to drain their HP over time. Furthermore, you can continue to deal extra damage with regular attacks. The Strategic Sword also gives you high mobility, but it requires a lot of Endurance.
2) Dual Blades

Dual Blades have the following Martial Art Path and Skills:
Infernal Twinblades can deal a large amount of damage with rapid and consecutive attacks, and boost the mobility. Using Dual Blades can also help you close the gap between the enemy quickly.
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3) Spear

Listed below are all of Spear's Martial Art Paths and Skills in Where Winds Meet:
The Nameless Spear grants high mobility and allows you to deal a large amount of single-target damage and control enemies by kiting them. Furthermore, hitting an enemy immobilizes them for a short period.
Heavenquaker Spear is the second Martial Art Path you can choose for your Spear. This path focuses on inflicting Bleeding Damage to enemies, dealing damage over time. Furthermore, it can perform Sweeping Attacks, and the more hits you land, the more damage it does.
Lastly, there's the Stormbreak Spear, which focuses more on survivability. It provides several Shields and debuffs the enemies. While it is not a DPS weapon, it can still dish out a decent amount of damage.
4) Rope Dart

Here's the Martial Art Path of Rope Dart and all its skills:
Mortal Rope Dart offers a blend of ranged and melee attacks with extreme mobility and rapid, consecutive attacks. During the combat, you can summon rats to perform coordinated attacks, and also use the Rope Dart to pull yourself towards the target.
5) Fan

You can choose the following Martial Art Paths for the Fans in Where Winds Meet:
Panacea Fan is a support-type Martial Arts Weapon that provides healing and can even revive allies, making it really good in multiplayer.
Meanwhile, Inkwell Fan is an offensive-type weapon that allows you to deal a large amount of single-target damage from a distance. It also provides high mobility and crowd control, making it a good choice for those who wish to play safely.
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6) Umbrella

Umbrella also has two Martial Art Paths, which are as follows:
Soulshade Umbrella is another support-type weapon, and also the only weapon besides Panacea Fan that provides healing and can revive fallen allies in Where Winds Meet. Furthermore, it provides team-wide damage buffs, making it an amazing weapon in multiplayer.
Vernal Umbrella focuses on targeting a single target from a safe distance, along with high mobility, making it good for a ranged DPS playstyle.
7) Mo Blade

There's only one path for Mo Blades, and it has the following skills:
Thundercry Blade is great for a tank build as the weapon provides Shield based on your max HP, along with DMG Reduction and increased resistance to interruption. Furthermore, it can group up enemies and use wide-range charged skills for AoE damage.
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You will also have access to Bows, but they cannot be equipped in the primary or secondary weapon slots, and are generally used for overworld exploration, puzzles, and hunting.
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