| Skill Name | Type | Element | SP Cost | Target | Effect |
| Acceleration Boost | Buff | - | 25 | 1 ally | 100% chance to apply Charge Physical |
| Angel Ladder I | Physical | Light | 45 | All enemies | Performs Light physical attack at power 25, 90% ACU |
| Aqua Pressure I | Physical | Water | 35 | 1 enemy | Performs Water physical attack at power 40, 95% ACU |
| Aqua Pressure II | Physical | Water | 90 | 1 enemy | Performs Water physical attack at power 60, 95% ACU |
| Attack Bind | Debuff | - | 15 | 1 enemy | 100% chance of 20% ATK reduction for 3 turns |
| Attack Break | Buff | - | 20 | All enemies | 100% chance of 10% ATK reduction for 3 turns |
| Attack Charge | Buff | - | 15 | 1 ally | 100% chance of 30% ATK boost for 3 turns |
| Attack Field | Buff | - | 30 | All allies | 100% chance of 10% ATK boost for 3 turns |
| Attack Reflect | Buff | - | 25 | User | 100% chance to apply Reflect Physical |
| Aura | Recovery | - | 65 | All allies | Slightly recovers HP |
| Awesome Quake I | Physical | Earth | 45 | All enemies | Performs Earth physical attack at power 35, 85% ACU |
| Awesome Quake II | Physical | Earth | 115 | All enemies | Performs Earth physical attack at power 45, 85% ACU |
| Burst Flame I | Magic | Fire | 35 | 1 enemy | Fire magic, 8 power, 5 hits, 95% ACU |
| Burst Flame II | Magic | Fire | 90 | 1 enemy | Fire magic, 12 power, 5 hits, 95% ACU |
| Burst Flame III | Magic | Fire | 150 | 1 enemy | Fire magic, 15 power, 5 hits, 95% ACU |
| Character Reversal | Status Ailment | - | 15 | 1 enemy/ally | 100% chance to apply Reverse |
| Comet Hammer I | Physical | Earth | 35 | 1 enemy | Earth physical, 8 power, 6 hits, 90% ACU |
| Comet Hammer II | Physical | Earth | 85 | 1 enemy | Earth physical, 11 power, 6 hits, 90% ACU |
| Crescent Leaf I | Physical | Plant | 35 | 1 enemy | Plant physical, 6 power, 7 hits, 95% ACU |
| Crescent Leaf II | Physical | Plant | 90 | 1 enemy | Plant physical, 9 power, 7 hits, 95% ACU |
| Critical Bind | Debuff | - | 15 | 1 enemy | 100% chance of 20% CRT reduction for 3 turns |
| Critical Break | Debuff | - | 20 | All enemies | 100% chance of 10% CRT reduction for 3 turns |
| Critical Charge | Buff | - | 15 | 1 ally | 100% chance of 30% CRT boost for 3 turns |
| Critical Field | Buff | - | 20 | All allies | 100% chance of 10% CRT boost for 3 turns |
| Crush Blade I | Physical | Steel | 35 | 1 enemy | Steel physical, 8 power, 5 hits, 90% ACU, 20% CRT |
| Crush Blade II | Physical | Steel | 90 | 1 enemy | Steel physical, 12 power, 5 hits, 90% ACU, 20% CRT |
| Curse Barrier | Buff | - | 25 | 1 ally | 100% chance to apply Status Abnormality Immunity |
| Diamond Dust I | Physical | Ice | 45 | All enemies | Ice physical, 6 power, 4 hits, 90% ACU |
| Dispel | Recovery | - | 25 | 1 ally | |
| Frozen Bullet I | Magic | Ice | 35 | 1 enemy | Ice magic 40 power, 95% ACU |
| Frozen Bullet II | Magic | Ice | 90 | 1 enemy | Ice magic 60 power, 95% ACU |
| Full Metal Pile I | Magic | Steel | 45 | All enemies | Steel magic 25 power, 85% ACU, 20% CRT |
| Full Metal Pile II | Magic | Steel | 115 | All enemies | Steel magic 35 power, 85% ACU, 20% CRT |
| Gaia Blaster I | Magic | Earth | 35 | 1 enemy | Earth magic 50 power, 90% ACU |
| Gaia Blaster II | Magic | Earth | 85 | 1 enemy | Earth magic 70 power, 90% ACU |
| Gale Storm I | Magic | Wind | 45 | All enemies | Wind magic 25 power, 90% ACU |
| Gale Storm II | Magic | Wind | 110 | All enemies | Wind magic 35 power, 90% ACU |
| Guard Bind | Debuff | - | 15 | 1 enemy | 100% chance of 20% DEF reduction for 3 turns |
| Guard Break | Debuff | - | 20 | All enemies | 100% chance of 10% DEF reduction for 3 turns |
| Guard Charge | Buff | - | 15 | 1 ally | 100% chance of 30% DEF boost for 3 turns |
| Guard Field | Buff | - | 20 | All allies | 100% chance of 10% DEF boost for 3 turns |
| Hate Charge | Buff | - | 15 | User | 100% chance to apply Taunting |
| Heal | Recovery | - | 25 | 1 ally | |
| Heavy Strike I | Physical | Null | 40 | 1 enemy | Null physical, 40 power, 95% ACU, 15% CRT |
| Heavy Strike II | Physical | Null | 100 | 1 enemy | Null physical, 60 power, 95% ACU, 15% CRT |
| Heavy Strike III | Physical | Null | 170 | 1 enemy | Null physical, 75 power, 95% ACU, 15% CRT |
| Hell Crusher I | Magic | Dark | 40 | All enemies | Dark magic 25 power, 90% ACU |
| Hell Crusher II | Magic | Dark | 110 | All enemies | Dark magic 35 power, 90% ACU |
| Holy Light I | Magic | Light | 35 | 1 enemy | Light magic 40 power, 95% ACU |
| Holy Light II | Magic | Light | 90 | 1 enemy | Light magic 60 power, 95% ACU |
| Holy Light III | Magic | Light | 150 | 1 enemy | Light magic 75 power, 95% ACU |
| Hydro Water I | Magic | Water | 35 | 1 enemy | Water physical, 8 power, 5 hits, 95% ACU |
| Hydro Water II | Magic | Water | 90 | 1 enemy | Water magic, 12 power, 5 hits, 95% ACU |
| Icicle Edge I | Physical | Ice | 35 | 1 enemy | Ice physical, 20 power, 2 hits, 95% ACU |
| Icicle Edge II | Physical | Ice | 90 | 1 enemy | Ice physical, 30 power, 2 hits, 95% ACU |
| Idle Bubble | Status Ailment | - | 10 | 1 enemy | 60% chance to apply Sleep |
| Ignition Flare I | Physical | Fire | 45 | 1 enemy | Fire physical, 6 power, 4 hits, 90% ACU |
| Iron Slash I | Physical | Steel | 45 | All enemies | Steel physical, 4 power, 6 hits, 85% ACU, 20% CRT |
| Lethal Blizzard I | Magic | Ice | 45 | All enemies | Ice magic, 25 power, 90% ACU |
| Lethal Blizzard II | Magic | Ice | 115 | All enemies | Ice magic, 35 power, 90% ACU |
| Lightning Claw I | Physical | Electricity | 45 | All enemies | Electric physical, 6 power, 4 hits, 90% ACU |
| Lunatic Gate I | Physical | Null | 50 | 1 enemy | Null physical, 25 power, 90% ACU, 10% CRT |
| Lunatic Gate II | Physical | Null | 125 | All enemies | Null physical, 35 power, 90% ACU, 10% CRT |
| Magic Bind | Debuff | - | 15 | 1 enemy | 100% chance of 20% INT reduction for 3 turns |
| Magic Break | Debuff | - | 20 | All enemies | 100% chance of 10% INT reduction for 3 turns |
| Magic Charge | Buff | - | 15 | 1 ally | 100% chance of 30% INT boost for 3 turns |
| Magic Field | Buff | - | 20 | All allies | 100% chance of 10% INT boost for 3 turns |
| Magic Reflect | Buff | - | 25 | User | 100% chance to apply Reflect Magic |
| Magma Fall I | Magic | Fire | 45 | All enemies | Fire magic, 25 power, 90% ACU |
| Magma Fall II | Magic | Fire | 115 | All enemies | Fire magic, 35 power, 90% ACU |
| Mediator | Buff | - | 25 | 1 ally | Removes status abnormalities |
| Meditator | Recovery | - | 25 | 1 ally | Removes status abnormalities |
| Mental Break | Debuff | - | 20 | All enemies | 100% chance of 10% SPI reduction for 3 turns |
| Mental Charge | Buff | - | 15 | 1 ally | 100% chance of 30% SPI boost for 3 turns |
| Mental Field | Buff | - | 20 | All allies | 100% chance of 10% SPI boost for 3 turns |
| Nanomachine Break I | Physical | Electricity | 35 | 1 enemy | Electric physical, 10 power, 4 hits, 95% ACU |
| Nanomachine Break II | Physical | Electricity | 95 | 1 enemy | Electric physical, 15 power, 4 hits, 95% ACU |
| Needle Plant I | Physical | Plant | 45 | All enemies | Plant physical, 4 power, 6 hits, 90% ACU |
| Nightmare II | Magic | Dark | 85 | 1 enemy | Dark magic, 60 power, 95% ACU |
| Normalize | Recovery | - | 25 | 1 ally | Removes Injury and Disease |
| Ocean Wave I | Magic | Water | 45 | All enemies | Water magic, 25 power, 90% ACU |
| Ocean Wave II | Magic | Water | 110 | All enemies | Water magic, 35 power, 90% ACU |
| Panic Wisp | Debuff | - | 10 | 1 enemy | 60% chance to apply Confusion |
| Power Energy I | Magic | Null | 40 | 1 enemy | Null magic, 40 power, 95% ACU, 15% CRT |
| Power Energy II | Magic | Null | 100 | 1 enemy | Null magic, 60 power, 95% ACU, 15% CRT |
| Power Energy III | Magic | Null | 170 | 1 enemy | Null magic, 75 power, 95% ACU, 15% CRT |
| Reset Body | Debuff | - | 25 | 1 enemy | Removes stat buffs |
| Revive | Recovery | - | 90 | 1 ally | Revives from KO and moderately recovers HP |
| Ripping Net | Status Ailment | - | 10 | 1 enemy | 60% chance to apply Paralysis |
| Rune Forest I | Magic | Plant | 45 | 1 enemy | Plant magic, 25 power, 90% ACU |
| Rune Forest II | Magic | Plant | 110 | All enemies | Plant magic, 35 power, 90% ACU |
| Safety Guard | Buff | - | 25 | 1 ally | 100% chance to apply Guts |
| Saint Knuckle II | Physical | Light | 90 | 1 enemy | Light physical, 30 power, 2 hits, 95% ACU |
| Shadow Fang I | Physical | Dark | 35 | 1 enemy | Dark physical, 20 power, 2 hits, 95% ACU |
| Shadow Fang II | Physical | Dark | 85 | 1 enemy | Dark physical, 30 power, 2 hits, 95% ACU |
| Shine Burst I | Magic | Light | 45 | All enemies | Light magic, 25 power, 90% ACU |
| Shine Burst II | Magic | Light | 115 | All enemies | Light magic, 35 power, 90% ACU |
| Shock Plasma I | Magic | Electricity | 35 | 1 enemy | Electric magic, 13 power, 3 hits, 95% ACU |
| Shock Plasma II | Magic | Electricity | 95 | 1 enemy | Electric magic, 20 power, 3 hits, 95% ACU |
| Sonic Shot I | Magic | Wind | 35 | 1 enemy | Wind magic, 40 power, 95% ACU |
| Sonic Shot II | Magic | Wind | 90 | 1 enemy | Wind magic, 60 power, 95% ACU |
| Soul Fear II | Physical | Dark | 110 | All enemies | Dark physical, 35 power, 90% ACU |
| Speed Bind | Debuff | - | 15 | 1 enemy | 100% chance of 20% SPD reduction for 3 turns |
| Speed Break | Debuff | - | 20 | All enemies | 100% chance of 10% SPI reduction for 3 turns |
| Speed Charge | Buff | - | 15 | 1 ally | 100% chance of 30% SPD boost for 3 turns |
| Speed Field | Buff | - | 20 | All allies | 100% chance of 10% SPD boost for 3 turns |
| Spell Boost | Buff | - | 25 | 1 ally | 100% chance to apply Charge Magic |
| Spirit Bind | Debuff | - | 15 | 1 enemy | 100% chance of 20% SPI reduction for 3 turns |
| Status Barrier | Buff | - | 25 | 1 ally | 100% chance to apply Stat Debuff Immunity |
| Stone Cleave I | Magic | Earth | 45 | All enemies | Earth magic, 35 power, 85% ACU |
| Stone Cleave II | Magic | Earth | 115 | All enemies | Earth magic, 45 power, 85% ACU |
| Tempest I | Physical | Wind | 45 | All enemies | Wind physical, 25 power, 90% ACU |
| Texture Blow | Status Ailment | - | 15 | 1 enemy | 60% chance to apply Crystallization |
| Thorn Strike I | Physical | Plant | 35 | 1 enemy | Plant physical, 20 power, 2 hits, 95% ACU |
| Thorn Strike II | Magic | Plant | 85 | 1 enemy | Plant magic, 30 power, 2 hits, 95% ACU |
| Thruster Metal I | Magic | Steel | 40 | 1 enemy | Steel magic, 6 power, 7 hits, 90% ACU, 20% CRT |
| Thruster Metal II | Magic | Steel | 95 | 1 enemy | Steel magic, 9 power, 7 hits, 90% ACU, 20% CRT |
| Thunder Fall I | Magic | Electricity | 45 | All enemies | Electric magic, 8 power, 3 hits, 95% ACU |
| Thunder Fall II | Magic | Electricity | 135 | All enemies | Electric magic, 12 power, 3 hits, 90% ACU |
| Thunder Fall III | Magic | Electricity | 200 | All enemies | Electric magic, 15 power, 3 hits, 90% ACU |
| Tidal Stream I | Physical | Water | 45 | All enemies | Water physical, 6 power, 4 hits, 90% ACU |
| Tidal Stream II | Physical | Water | 125 | All enemies | Water physical, 9 power, 4 hits, 90% ACU |
| Venom Trap | Status Ailment | - | 10 | 1 enemy | 60% chance to apply Poison |
| Void Ray I | Magic | Null | 50 | All enemies | Null magic, 25 power, 90% ACU, 10% CRT |
| Void Ray II | Magic | Null | 125 | All enemies | Null magic, 35 power, 90% ACU, 10% CRT |
| Void Ray III | Magic | Null | 205 | All enemies | Null magic, 45 power, 90% ACU, 10% CRT |
| Wind Claw I | Physical | Wind | 35 | 1 enemy | Wind physical, 40 power, 95% ACU |
| Wind Claw II | Physical | Wind | 90 | 1 enemy | Wind physical, 60 power, 95% ACU |
| Wolkenapalm I | Physical | Fire | 35 | 1 enemy | Fire physical, 40 power, 95% ACU |
| Wolkenapalm II | Physical | Fire | 90 | 1 enemy | Fire physical, 60 power, 95% ACU |
| Wolkenapalm III | Physical | Fire | 150 | 1 enemy | Fire physical, 75 power, 95% ACU |
| X-Aura | Recovery | - | 105 | All allies | |
| X-Heal | Recovery | - | 50 | 1 ally | Greatly recovers HP |
| X-Revive | Recovery | - | 165 | 1 ally | Revives from KO and greatly recovers HP |